Hi Guillaume,

Not sure if this helps, but I did it like this some years ago

SICALLBACK aaOcean_Init( CRef& in_ctxt )
{
Context ctxt(in_ctxt);
ICENode myNode = ctxt.GetSource();
}

This worked just fine -- but it seems that the argument of my init
function, which was generated by the xsi sdk wizard, is different from what
you have in yours?

amaan




On 1 October 2013 14:14, Guillaume Laforge
<[email protected]>wrote:

> Good morning Ladies and Gentlemen,
>
> I'm trying to get my custom ICE node on creation (like when drag and
> dropping it in the ICETree). So I'm accessing the object from the
> ICENodeContext.
>
> Snippet code:
>
> SICALLBACK MyNode_Init( ICENodeContext& in_ctxt )
> {
>   ICENode node = in_ctxt.GetSource();
>  ...
>
> But the code crash in this scenario.
>
> Any idea on how to make it works ?
>
> Thanks,
>
> Guillaume Laforge
>
>
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-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com
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