I remember doing the same Amaan, but will check tomorrow to be sure.

Sent from my iPhone

On 2013-10-01, at 5:54 PM, Amaan Akram <[email protected]> wrote:

> Hi Guillaume,
> 
> Not sure if this helps, but I did it like this some years ago
> 
> SICALLBACK aaOcean_Init( CRef& in_ctxt )
> {
>       Context ctxt(in_ctxt);
>       ICENode myNode = ctxt.GetSource();
> }
> 
> This worked just fine -- but it seems that the argument of my init function, 
> which was generated by the xsi sdk wizard, is different from what you have in 
> yours?
> 
> amaan
> 
> 
> 
> 
> On 1 October 2013 14:14, Guillaume Laforge <[email protected]> 
> wrote:
>> Good morning Ladies and Gentlemen,
>> 
>> I'm trying to get my custom ICE node on creation (like when drag and 
>> dropping it in the ICETree). So I'm accessing the object from the 
>> ICENodeContext. 
>> 
>> Snippet code:
>> 
>> SICALLBACK MyNode_Init( ICENodeContext& in_ctxt )
>> {
>>   ICENode node = in_ctxt.GetSource();
>>  ...
>> 
>> But the code crash in this scenario.
>> 
>> Any idea on how to make it works ?
>> 
>> Thanks,
>> 
>> Guillaume Laforge
>> 
>> 
>> --------------------------
>> To unsubscribe: mail [email protected] with subject 
>> "unsubscribe" and reply to the confirmation email.
> 
> 
> 
> -- 
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com
> --------------------------
> To unsubscribe: mail [email protected] with subject 
> "unsubscribe" and reply to the confirmation email.
--------------------------
To unsubscribe: mail [email protected] with subject 
"unsubscribe" and reply to the confirmation email.

Reply via email to