Hi Amaan, it sounds like the solution !
Will try it tomorrow morning.
Thanks!
On Oct 1, 2013 5:54 PM, "Amaan Akram" <[email protected]> wrote:
> Hi Guillaume,
>
> Not sure if this helps, but I did it like this some years ago
>
> SICALLBACK aaOcean_Init( CRef& in_ctxt )
> {
> Context ctxt(in_ctxt);
> ICENode myNode = ctxt.GetSource();
> }
>
> This worked just fine -- but it seems that the argument of my init
> function, which was generated by the xsi sdk wizard, is different from what
> you have in yours?
>
> amaan
>
>
>
>
> On 1 October 2013 14:14, Guillaume Laforge <[email protected]
> > wrote:
>
>> Good morning Ladies and Gentlemen,
>>
>> I'm trying to get my custom ICE node on creation (like when drag and
>> dropping it in the ICETree). So I'm accessing the object from the
>> ICENodeContext.
>>
>> Snippet code:
>>
>> SICALLBACK MyNode_Init( ICENodeContext& in_ctxt )
>> {
>> ICENode node = in_ctxt.GetSource();
>> ...
>>
>> But the code crash in this scenario.
>>
>> Any idea on how to make it works ?
>>
>> Thanks,
>>
>> Guillaume Laforge
>>
>>
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>
>
>
> --
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com
>
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