TF2  seems to be a pan studio phenomena

On 8 October 2013 20:56, Tim Crowson <[email protected]> wrote:

>  What? Steve hasn't gotten the Blur crowd into TF2? For shame!
> -Tim
>
>
> On 10/8/2013 1:01 PM, Christopher Crouzet wrote:
>
> I've heard that candidates need to be good at Quake 3 too?
>
>
>  PS: B&C VIP Studio, here's a proper job ad, take note!
>
>
> On 8 October 2013 19:08, Jeremie Passerin <[email protected]> wrote:
>
>>
>>  Hey guys,
>>
>>  I thought it might help if I post that here :
>>
>> *Blur Studio is looking for an experienced Rigger with knowledge of
>> Softimage rigging tools including; joint and skeleton creation, skinning
>> and weighting, IK setup, blend-shapes and deformers. Qualified candidates
>> should have a solid understanding of anatomy and articulation of realistic
>> humans and creatures. Experience with Python is strongly recommended. Basic
>> modeling skills as well as a good understanding of polygonal mesh flow and
>> traditional animation principles is a bonus. *
>> *Please submit reel, resume and salary requirement to [email protected]*
>>  *
>> *
>> I'll be the one reviewing the applications and I'd like to add that I'll
>> be paying attention to the quality of the deformations. Lot's of high
>> quality production work to do. Knowledge of python/softimage sdk is
>> definitely a plus (I could use help to develop tools here !)
>> Also, I know it's sad but we might not be able to get a visa (No H1B left
>> for this year), so we will probably consider American or people with a US
>> work visa first. But you can still apply anyway.
>>
>>  thanks,
>>  Jeremie
>>
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>
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