He he,
Quake is indeed still in use at Blur ;-)

On 8 October 2013 15:46, Sebastien Sterling <[email protected]>wrote:

> TF2  seems to be a pan studio phenomena
>
>
> On 8 October 2013 20:56, Tim Crowson <[email protected]>wrote:
>
>>  What? Steve hasn't gotten the Blur crowd into TF2? For shame!
>> -Tim
>>
>>
>> On 10/8/2013 1:01 PM, Christopher Crouzet wrote:
>>
>> I've heard that candidates need to be good at Quake 3 too?
>>
>>
>>  PS: B&C VIP Studio, here's a proper job ad, take note!
>>
>>
>> On 8 October 2013 19:08, Jeremie Passerin <[email protected]> wrote:
>>
>>>
>>>  Hey guys,
>>>
>>>  I thought it might help if I post that here :
>>>
>>> *Blur Studio is looking for an experienced Rigger with knowledge of
>>> Softimage rigging tools including; joint and skeleton creation, skinning
>>> and weighting, IK setup, blend-shapes and deformers. Qualified candidates
>>> should have a solid understanding of anatomy and articulation of realistic
>>> humans and creatures. Experience with Python is strongly recommended. Basic
>>> modeling skills as well as a good understanding of polygonal mesh flow and
>>> traditional animation principles is a bonus. *
>>> *Please submit reel, resume and salary requirement to [email protected]*
>>>  *
>>> *
>>> I'll be the one reviewing the applications and I'd like to add that I'll
>>> be paying attention to the quality of the deformations. Lot's of high
>>> quality production work to do. Knowledge of python/softimage sdk is
>>> definitely a plus (I could use help to develop tools here !)
>>> Also, I know it's sad but we might not be able to get a visa (No H1B
>>> left for this year), so we will probably consider American or people with a
>>> US work visa first. But you can still apply anyway.
>>>
>>>  thanks,
>>>  Jeremie
>>>
>>> --------------------------
>>> To unsubscribe: mail [email protected] with
>>> subject "unsubscribe" and reply to the confirmation email.
>>>
>>
>>
>>
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