Hi Eric, We import skinning and bones and animations. :-)
Here is one quick test of bones + skinning + animation: Luxo Jr. testing his range of motion There is a bug that when it loads it displays incorrectly (bones aren't initialized just right) but it works nicely soon as you press play: http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381 Best regards, Ben Houston On Fri, Oct 11, 2013 at 9:05 AM, Eric Thivierge <[email protected]> wrote: > Congrats Ben! Does the FBX import support skinning as well from the bones? > Will your WebGL viewer support animated assets? > > Eric T. > > > On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote: >> >> Hey all, >> >> It has been a couple months since we first announced http://Clara.io, >> I figured it was time for an update. While there are lots of >> improvements (over 1000 improvements and fixes since July), I figured >> I would share two that are relevant to the Softimage community. >> >> First, we have put a fair bit of work into our FBX importer so that it >> is fast and robust. It is at least on par with the Maya and 3DS Max >> FBX importer with support for bones, multiple UVs, embedded textures, >> keyframes, and a lot more. >> >> Second, we have just finished this week is the ability to take your >> Clara.io scenes and embed them in web pages similar to how you can >> embed Vimeo or YouTube scenes. >> >> Together the high quality FBX import along with the web player make it >> possible to take your creations from Softimage (wohoo!) and push them >> to the web and put them in websites, opening up new avenues for >> delivering content. We are currently taking feature requests for new >> player modes so that we can meet everyone's needs here. >> >> Here are two scenes that we imported from FBX and make viewable in our >> player: >> >> Ducati bike >> http://clara.io/embed/abde712f-9f69-485d-90f9-d14d0f3a96e5 >> >> Lamborghini >> http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1 >> >> And with the Clara.io editor it is really easy to achieve the WebGL >> look you want without having to do repeated exports from your desktop >> tool of choice trying to get an import to look just right. >> > -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

