Hi Eric,

We import skinning and bones and animations. :-)

Here is one quick test of bones + skinning + animation: Luxo Jr.
testing his range of motion  There is a bug that when it loads it
displays incorrectly (bones aren't initialized just right) but it
works nicely soon as you press play:

http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381

Best regards,
Ben Houston

On Fri, Oct 11, 2013 at 9:05 AM, Eric Thivierge <[email protected]> wrote:
> Congrats Ben! Does the FBX import support skinning as well from the bones?
> Will your WebGL viewer support animated assets?
>
> Eric T.
>
>
> On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote:
>>
>> Hey all,
>>
>> It has been a couple months since we first announced http://Clara.io,
>> I figured it was time for an update.  While there are lots of
>> improvements (over 1000 improvements and fixes since July), I figured
>> I would share two that are relevant to the Softimage community.
>>
>> First, we have put a fair bit of work into our FBX importer so that it
>> is fast and robust.  It is at least on par with the Maya and 3DS Max
>> FBX importer with support for bones, multiple UVs, embedded textures,
>> keyframes, and a lot more.
>>
>> Second, we have just finished this week is the ability to take your
>> Clara.io scenes and embed them in web pages similar to how you can
>> embed Vimeo or YouTube scenes.
>>
>> Together the high quality FBX import along with the web player make it
>> possible to take your creations from Softimage (wohoo!) and push them
>> to the web and put them in websites, opening up new avenues for
>> delivering content.  We are currently taking feature requests for new
>> player modes so that we can meet everyone's needs here.
>>
>> Here are two scenes that we imported from FBX and make viewable in our
>> player:
>>
>> Ducati bike
>> http://clara.io/embed/abde712f-9f69-485d-90f9-d14d0f3a96e5
>>
>> Lamborghini
>> http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1
>>
>> And with the Clara.io editor it is really easy to achieve the WebGL
>> look you want without having to do repeated exports from your desktop
>> tool of choice trying to get an import to look just right.
>>
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

Reply via email to