Hi Eric, There is a default headlight if there are no lights, but in this scene I've created some lights thus it automatically turns off the headlights. :-)
But instead I've moved the light so that it is parented to the camera, so now it will move around. Just refresh the URL: http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381 Best regards, -ben On Fri, Oct 11, 2013 at 10:27 AM, Eric Thivierge <[email protected]> wrote: > Very awesome! One thing that would be helpful is a "headlight" light > attached to the camera so you don't have to look at dark shadowed areas. > > > On Friday, October 11, 2013 10:24:45 AM, Ben Houston wrote: >> >> Hi Eric, >> >> We import skinning and bones and animations. :-) >> >> Here is one quick test of bones + skinning + animation: Luxo Jr. >> testing his range of motion There is a bug that when it loads it >> displays incorrectly (bones aren't initialized just right) but it >> works nicely soon as you press play: >> >> http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381 >> >> Best regards, >> Ben Houston >> >> On Fri, Oct 11, 2013 at 9:05 AM, Eric Thivierge <[email protected]> >> wrote: >>> >>> Congrats Ben! Does the FBX import support skinning as well from the >>> bones? >>> Will your WebGL viewer support animated assets? >>> >>> Eric T. >>> >>> >>> On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote: >>>> >>>> >>>> Hey all, >>>> >>>> It has been a couple months since we first announced http://Clara.io, >>>> I figured it was time for an update. While there are lots of >>>> improvements (over 1000 improvements and fixes since July), I figured >>>> I would share two that are relevant to the Softimage community. >>>> >>>> First, we have put a fair bit of work into our FBX importer so that it >>>> is fast and robust. It is at least on par with the Maya and 3DS Max >>>> FBX importer with support for bones, multiple UVs, embedded textures, >>>> keyframes, and a lot more. >>>> >>>> Second, we have just finished this week is the ability to take your >>>> Clara.io scenes and embed them in web pages similar to how you can >>>> embed Vimeo or YouTube scenes. >>>> >>>> Together the high quality FBX import along with the web player make it >>>> possible to take your creations from Softimage (wohoo!) and push them >>>> to the web and put them in websites, opening up new avenues for >>>> delivering content. We are currently taking feature requests for new >>>> player modes so that we can meet everyone's needs here. >>>> >>>> Here are two scenes that we imported from FBX and make viewable in our >>>> player: >>>> >>>> Ducati bike >>>> http://clara.io/embed/abde712f-9f69-485d-90f9-d14d0f3a96e5 >>>> >>>> Lamborghini >>>> http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1 >>>> >>>> And with the Clara.io editor it is really easy to achieve the WebGL >>>> look you want without having to do repeated exports from your desktop >>>> tool of choice trying to get an import to look just right. >>>> >>> >> >> >> > -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

