Hi Eric,

There is a default headlight if there are no lights, but in this scene
I've created some lights thus it automatically turns off the
headlights. :-)

But instead I've moved the light so that it is parented to the camera,
so now it will move around.  Just refresh the URL:

http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381

Best regards,
-ben

On Fri, Oct 11, 2013 at 10:27 AM, Eric Thivierge <[email protected]> wrote:
> Very awesome! One thing that would be helpful is a "headlight" light
> attached to the camera so you don't have to look at dark shadowed areas.
>
>
> On Friday, October 11, 2013 10:24:45 AM, Ben Houston wrote:
>>
>> Hi Eric,
>>
>> We import skinning and bones and animations. :-)
>>
>> Here is one quick test of bones + skinning + animation: Luxo Jr.
>> testing his range of motion  There is a bug that when it loads it
>> displays incorrectly (bones aren't initialized just right) but it
>> works nicely soon as you press play:
>>
>> http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381
>>
>> Best regards,
>> Ben Houston
>>
>> On Fri, Oct 11, 2013 at 9:05 AM, Eric Thivierge <[email protected]>
>> wrote:
>>>
>>> Congrats Ben! Does the FBX import support skinning as well from the
>>> bones?
>>> Will your WebGL viewer support animated assets?
>>>
>>> Eric T.
>>>
>>>
>>> On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote:
>>>>
>>>>
>>>> Hey all,
>>>>
>>>> It has been a couple months since we first announced http://Clara.io,
>>>> I figured it was time for an update.  While there are lots of
>>>> improvements (over 1000 improvements and fixes since July), I figured
>>>> I would share two that are relevant to the Softimage community.
>>>>
>>>> First, we have put a fair bit of work into our FBX importer so that it
>>>> is fast and robust.  It is at least on par with the Maya and 3DS Max
>>>> FBX importer with support for bones, multiple UVs, embedded textures,
>>>> keyframes, and a lot more.
>>>>
>>>> Second, we have just finished this week is the ability to take your
>>>> Clara.io scenes and embed them in web pages similar to how you can
>>>> embed Vimeo or YouTube scenes.
>>>>
>>>> Together the high quality FBX import along with the web player make it
>>>> possible to take your creations from Softimage (wohoo!) and push them
>>>> to the web and put them in websites, opening up new avenues for
>>>> delivering content.  We are currently taking feature requests for new
>>>> player modes so that we can meet everyone's needs here.
>>>>
>>>> Here are two scenes that we imported from FBX and make viewable in our
>>>> player:
>>>>
>>>> Ducati bike
>>>> http://clara.io/embed/abde712f-9f69-485d-90f9-d14d0f3a96e5
>>>>
>>>> Lamborghini
>>>> http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1
>>>>
>>>> And with the Clara.io editor it is really easy to achieve the WebGL
>>>> look you want without having to do repeated exports from your desktop
>>>> tool of choice trying to get an import to look just right.
>>>>
>>>
>>
>>
>>
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

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