Off list I got some feedback that the car materials on the Lamborghini
needed to be better.  I went back into the online Clara.io editor and
modified them and also took Eric's suggestion on the Luxo model to tie
the light with the camera.  I got this as a result:

http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1

On Fri, Oct 11, 2013 at 10:37 AM, Ben Houston <[email protected]> wrote:
> Hi Eric,
>
> There is a default headlight if there are no lights, but in this scene
> I've created some lights thus it automatically turns off the
> headlights. :-)
>
> But instead I've moved the light so that it is parented to the camera,
> so now it will move around.  Just refresh the URL:
>
> http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381
>
> Best regards,
> -ben
>
> On Fri, Oct 11, 2013 at 10:27 AM, Eric Thivierge <[email protected]> 
> wrote:
>> Very awesome! One thing that would be helpful is a "headlight" light
>> attached to the camera so you don't have to look at dark shadowed areas.
>>
>>
>> On Friday, October 11, 2013 10:24:45 AM, Ben Houston wrote:
>>>
>>> Hi Eric,
>>>
>>> We import skinning and bones and animations. :-)
>>>
>>> Here is one quick test of bones + skinning + animation: Luxo Jr.
>>> testing his range of motion  There is a bug that when it loads it
>>> displays incorrectly (bones aren't initialized just right) but it
>>> works nicely soon as you press play:
>>>
>>> http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381
>>>
>>> Best regards,
>>> Ben Houston
>>>
>>> On Fri, Oct 11, 2013 at 9:05 AM, Eric Thivierge <[email protected]>
>>> wrote:
>>>>
>>>> Congrats Ben! Does the FBX import support skinning as well from the
>>>> bones?
>>>> Will your WebGL viewer support animated assets?
>>>>
>>>> Eric T.
>>>>
>>>>
>>>> On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote:
>>>>>
>>>>>
>>>>> Hey all,
>>>>>
>>>>> It has been a couple months since we first announced http://Clara.io,
>>>>> I figured it was time for an update.  While there are lots of
>>>>> improvements (over 1000 improvements and fixes since July), I figured
>>>>> I would share two that are relevant to the Softimage community.
>>>>>
>>>>> First, we have put a fair bit of work into our FBX importer so that it
>>>>> is fast and robust.  It is at least on par with the Maya and 3DS Max
>>>>> FBX importer with support for bones, multiple UVs, embedded textures,
>>>>> keyframes, and a lot more.
>>>>>
>>>>> Second, we have just finished this week is the ability to take your
>>>>> Clara.io scenes and embed them in web pages similar to how you can
>>>>> embed Vimeo or YouTube scenes.
>>>>>
>>>>> Together the high quality FBX import along with the web player make it
>>>>> possible to take your creations from Softimage (wohoo!) and push them
>>>>> to the web and put them in websites, opening up new avenues for
>>>>> delivering content.  We are currently taking feature requests for new
>>>>> player modes so that we can meet everyone's needs here.
>>>>>
>>>>> Here are two scenes that we imported from FBX and make viewable in our
>>>>> player:
>>>>>
>>>>> Ducati bike
>>>>> http://clara.io/embed/abde712f-9f69-485d-90f9-d14d0f3a96e5
>>>>>
>>>>> Lamborghini
>>>>> http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1
>>>>>
>>>>> And with the Clara.io editor it is really easy to achieve the WebGL
>>>>> look you want without having to do repeated exports from your desktop
>>>>> tool of choice trying to get an import to look just right.
>>>>>
>>>>
>>>
>>>
>>>
>>
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

Reply via email to