Off list I got some feedback that the car materials on the Lamborghini needed to be better. I went back into the online Clara.io editor and modified them and also took Eric's suggestion on the Luxo model to tie the light with the camera. I got this as a result:
http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1 On Fri, Oct 11, 2013 at 10:37 AM, Ben Houston <[email protected]> wrote: > Hi Eric, > > There is a default headlight if there are no lights, but in this scene > I've created some lights thus it automatically turns off the > headlights. :-) > > But instead I've moved the light so that it is parented to the camera, > so now it will move around. Just refresh the URL: > > http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381 > > Best regards, > -ben > > On Fri, Oct 11, 2013 at 10:27 AM, Eric Thivierge <[email protected]> > wrote: >> Very awesome! One thing that would be helpful is a "headlight" light >> attached to the camera so you don't have to look at dark shadowed areas. >> >> >> On Friday, October 11, 2013 10:24:45 AM, Ben Houston wrote: >>> >>> Hi Eric, >>> >>> We import skinning and bones and animations. :-) >>> >>> Here is one quick test of bones + skinning + animation: Luxo Jr. >>> testing his range of motion There is a bug that when it loads it >>> displays incorrectly (bones aren't initialized just right) but it >>> works nicely soon as you press play: >>> >>> http://clara.io/embed/86a8fad4-79a4-498b-811f-d3cde9176381 >>> >>> Best regards, >>> Ben Houston >>> >>> On Fri, Oct 11, 2013 at 9:05 AM, Eric Thivierge <[email protected]> >>> wrote: >>>> >>>> Congrats Ben! Does the FBX import support skinning as well from the >>>> bones? >>>> Will your WebGL viewer support animated assets? >>>> >>>> Eric T. >>>> >>>> >>>> On Thursday, October 10, 2013 8:20:25 PM, Ben Houston wrote: >>>>> >>>>> >>>>> Hey all, >>>>> >>>>> It has been a couple months since we first announced http://Clara.io, >>>>> I figured it was time for an update. While there are lots of >>>>> improvements (over 1000 improvements and fixes since July), I figured >>>>> I would share two that are relevant to the Softimage community. >>>>> >>>>> First, we have put a fair bit of work into our FBX importer so that it >>>>> is fast and robust. It is at least on par with the Maya and 3DS Max >>>>> FBX importer with support for bones, multiple UVs, embedded textures, >>>>> keyframes, and a lot more. >>>>> >>>>> Second, we have just finished this week is the ability to take your >>>>> Clara.io scenes and embed them in web pages similar to how you can >>>>> embed Vimeo or YouTube scenes. >>>>> >>>>> Together the high quality FBX import along with the web player make it >>>>> possible to take your creations from Softimage (wohoo!) and push them >>>>> to the web and put them in websites, opening up new avenues for >>>>> delivering content. We are currently taking feature requests for new >>>>> player modes so that we can meet everyone's needs here. >>>>> >>>>> Here are two scenes that we imported from FBX and make viewable in our >>>>> player: >>>>> >>>>> Ducati bike >>>>> http://clara.io/embed/abde712f-9f69-485d-90f9-d14d0f3a96e5 >>>>> >>>>> Lamborghini >>>>> http://clara.io/embed/98a74a2e-81dc-44dd-a3d1-2c7c54e324d1 >>>>> >>>>> And with the Clara.io editor it is really easy to achieve the WebGL >>>>> look you want without having to do repeated exports from your desktop >>>>> tool of choice trying to get an import to look just right. >>>>> >>>> >>> >>> >>> >> > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

