I just tested with one of my gear chars. Global-Scale does break the spine but only when pushed past 3. Easy to overlook while testing because the range goes from 0 to 3 on that slider.
Manny Papamanos Product Support Specialist Softimage and Motionbuilder From: [email protected] [mailto:[email protected]] On Behalf Of Daniel Kim Sent: Wednesday, October 23, 2013 12:19 AM To: [email protected] Subject: Re: GEAR and Global Scale I've done many characters with Gear, but had no problems with global scale @_@ ------------------------------------------------------------------- Daniel Kim Animation Director & Professional 3D Generalist http://www.danielkim3d.com ------------------------------------------------------------------- On Wed, Oct 23, 2013 at 4:10 PM, Adrian Lopez <[email protected]<mailto:[email protected]>> wrote: Hmmm.. weird. We just finished a four character job with GEAR rigs and extensive scaling.. never had a problem. Have you tried emailing Jeremie? He's incredibly responsive if not too busy... On Tue, Oct 22, 2013 at 7:36 PM, Mirko Jankovic <[email protected]<mailto:[email protected]>> wrote: Hello, I'm having some weird issues with scaling character rigged in gear using global scale from anim_prop on global_C0_stl. For one his fingers kinda wonders of from character and also some deformations in back as we.. Just wondering if anyone else noticed anything weird happening when using global scale to rescale gear rigged characters? got even worse problem with rigs based on animal templates as well. Thanks -- Adrian Lopez CEO.Producer.Director Liquid Light Digital www.liquidlightdigital.com<http://www.liquidlightdigital.com>
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