Hello,
I'm having some weird issues with scaling character rigged in gear using
global scale from anim_prop on global_C0_stl.
For one his fingers kinda wonders of from character and also some
deformations in back as we..
Just wondering if anyone else noticed anything weird happening when using
global scale to rescale gear rigged characters? got even worse problem with
rigs based on animal templates as well.
Thanks

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