I confirm there is a scaling issue in both the Meta and the Spine components. I never had the time to fix it. Sorry about that. :( If anyone is fixing it (some people emailled me a while ago with ideas on how to fix the meta). I'm sure Miquel will be happy to add it to the next release of GearMc.
On 23 October 2013 08:17, Mirko Jankovic <[email protected]> wrote: > Yes, spine is one of other problems, so far I noticed mostly on spine and > fingers. > Any fast and dirty workaround about this? Will have to try for fingers > that Matt mentioned, anything about spine that can help? > > Also something to consider in mcGEAR if it isn't already? :) > Btw what are experiences with mc GEAR? Still didn't had time to test it > out :( hopefully soon.... > > > On Wed, Oct 23, 2013 at 5:01 PM, Manny Papamanos < > [email protected]> wrote: > >> I just tested with one of my gear chars. >> Global-Scale does break the spine but only when pushed past 3. >> Easy to overlook while testing because the range goes from 0 to 3 on that >> slider. >> >> >> Manny Papamanos >> Product Support Specialist >> Softimage and Motionbuilder >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Daniel Kim >> Sent: Wednesday, October 23, 2013 12:19 AM >> To: [email protected] >> Subject: Re: GEAR and Global Scale >> >> I've done many characters with Gear, but had no problems with global >> scale @_@ >> >> >> ------------------------------------------------------------------- >> Daniel Kim >> Animation Director & Professional 3D Generalist >> http://www.danielkim3d.com >> ------------------------------------------------------------------- >> >> >> On Wed, Oct 23, 2013 at 4:10 PM, Adrian Lopez <[email protected]<mailto: >> [email protected]>> wrote: >> Hmmm.. weird. We just finished a four character job with GEAR rigs and >> extensive scaling.. never had a problem. Have you tried emailing Jeremie? >> He's incredibly responsive if not too busy... >> >> On Tue, Oct 22, 2013 at 7:36 PM, Mirko Jankovic < >> [email protected]<mailto:[email protected]>> wrote: >> Hello, >> I'm having some weird issues with scaling character rigged in gear using >> global scale from anim_prop on global_C0_stl. >> For one his fingers kinda wonders of from character and also some >> deformations in back as we.. >> Just wondering if anyone else noticed anything weird happening when using >> global scale to rescale gear rigged characters? got even worse problem with >> rigs based on animal templates as well. >> Thanks >> >> >> >> -- >> Adrian Lopez >> CEO.Producer.Director >> Liquid Light Digital >> www.liquidlightdigital.com<http://www.liquidlightdigital.com> >> >> >

