I confirm there is a scaling issue in both the Meta and the Spine
components.
I never had the time to fix it. Sorry about that. :(
If anyone is fixing it (some people emailled me a while ago with ideas on
how to fix the meta). I'm sure Miquel will be happy to add it to the next
release of GearMc.



On 23 October 2013 08:17, Mirko Jankovic <[email protected]> wrote:

> Yes, spine is one of other problems, so far I noticed mostly on spine and
> fingers.
> Any fast and dirty workaround about this? Will have to try for fingers
> that Matt mentioned, anything about spine that can help?
>
> Also something to consider in mcGEAR if it isn't already? :)
> Btw what are experiences with mc GEAR? Still didn't had time to test it
> out :( hopefully soon....
>
>
> On Wed, Oct 23, 2013 at 5:01 PM, Manny Papamanos <
> [email protected]> wrote:
>
>> I just tested with one of my gear chars.
>> Global-Scale does break the spine but only when pushed past 3.
>> Easy to overlook while testing because the range goes from 0 to 3 on that
>> slider.
>>
>>
>> Manny Papamanos
>> Product Support Specialist
>> Softimage and Motionbuilder
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Daniel Kim
>> Sent: Wednesday, October 23, 2013 12:19 AM
>> To: [email protected]
>> Subject: Re: GEAR and Global Scale
>>
>> I've done many characters with Gear, but had no problems with global
>> scale @_@
>>
>>
>> -------------------------------------------------------------------
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> -------------------------------------------------------------------
>>
>>
>> On Wed, Oct 23, 2013 at 4:10 PM, Adrian Lopez <[email protected]<mailto:
>> [email protected]>> wrote:
>> Hmmm.. weird.  We just finished a four character job with GEAR rigs and
>> extensive scaling.. never had a problem.  Have you tried emailing Jeremie?
>>  He's incredibly responsive if not too busy...
>>
>> On Tue, Oct 22, 2013 at 7:36 PM, Mirko Jankovic <
>> [email protected]<mailto:[email protected]>> wrote:
>> Hello,
>> I'm having some weird issues with scaling character rigged in gear using
>> global scale from anim_prop on global_C0_stl.
>> For one his fingers kinda wonders of from character and also some
>> deformations in back as we..
>> Just wondering if anyone else noticed anything weird happening when using
>> global scale to rescale gear rigged characters? got even worse problem with
>> rigs based on animal templates as well.
>> Thanks
>>
>>
>>
>> --
>> Adrian Lopez
>> CEO.Producer.Director
>> Liquid Light Digital
>> www.liquidlightdigital.com<http://www.liquidlightdigital.com>
>>
>>
>

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