I didn't have time to check it :P  but I will check ASAP. But if some one
have the fix before me, I will be more than happy to add it to GearMc repo
:D  Thanks!


----------------------------------------------------

Miquel Campos
www.miquelTD.com



On Wed, Oct 23, 2013 at 11:43 AM, Jeremie Passerin <[email protected]>wrote:

> I confirm there is a scaling issue in both the Meta and the Spine
> components.
> I never had the time to fix it. Sorry about that. :(
> If anyone is fixing it (some people emailled me a while ago with ideas on
> how to fix the meta). I'm sure Miquel will be happy to add it to the next
> release of GearMc.
>
>
>
> On 23 October 2013 08:17, Mirko Jankovic <[email protected]>wrote:
>
>> Yes, spine is one of other problems, so far I noticed mostly on spine and
>> fingers.
>> Any fast and dirty workaround about this? Will have to try for fingers
>> that Matt mentioned, anything about spine that can help?
>>
>> Also something to consider in mcGEAR if it isn't already? :)
>> Btw what are experiences with mc GEAR? Still didn't had time to test it
>> out :( hopefully soon....
>>
>>
>> On Wed, Oct 23, 2013 at 5:01 PM, Manny Papamanos <
>> [email protected]> wrote:
>>
>>> I just tested with one of my gear chars.
>>> Global-Scale does break the spine but only when pushed past 3.
>>> Easy to overlook while testing because the range goes from 0 to 3 on
>>> that slider.
>>>
>>>
>>> Manny Papamanos
>>> Product Support Specialist
>>> Softimage and Motionbuilder
>>>
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Daniel Kim
>>> Sent: Wednesday, October 23, 2013 12:19 AM
>>> To: [email protected]
>>> Subject: Re: GEAR and Global Scale
>>>
>>> I've done many characters with Gear, but had no problems with global
>>> scale @_@
>>>
>>>
>>> -------------------------------------------------------------------
>>> Daniel Kim
>>> Animation Director & Professional 3D Generalist
>>> http://www.danielkim3d.com
>>> -------------------------------------------------------------------
>>>
>>>
>>> On Wed, Oct 23, 2013 at 4:10 PM, Adrian Lopez <[email protected]<mailto:
>>> [email protected]>> wrote:
>>> Hmmm.. weird.  We just finished a four character job with GEAR rigs and
>>> extensive scaling.. never had a problem.  Have you tried emailing Jeremie?
>>>  He's incredibly responsive if not too busy...
>>>
>>> On Tue, Oct 22, 2013 at 7:36 PM, Mirko Jankovic <
>>> [email protected]<mailto:[email protected]>> wrote:
>>> Hello,
>>> I'm having some weird issues with scaling character rigged in gear using
>>> global scale from anim_prop on global_C0_stl.
>>> For one his fingers kinda wonders of from character and also some
>>> deformations in back as we..
>>> Just wondering if anyone else noticed anything weird happening when
>>> using global scale to rescale gear rigged characters? got even worse
>>> problem with rigs based on animal templates as well.
>>> Thanks
>>>
>>>
>>>
>>> --
>>> Adrian Lopez
>>> CEO.Producer.Director
>>> Liquid Light Digital
>>> www.liquidlightdigital.com<http://www.liquidlightdigital.com>
>>>
>>>
>>
>

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