I didn't have time to check it :P but I will check ASAP. But if some one have the fix before me, I will be more than happy to add it to GearMc repo :D Thanks!
---------------------------------------------------- Miquel Campos www.miquelTD.com On Wed, Oct 23, 2013 at 11:43 AM, Jeremie Passerin <gerem....@gmail.com>wrote: > I confirm there is a scaling issue in both the Meta and the Spine > components. > I never had the time to fix it. Sorry about that. :( > If anyone is fixing it (some people emailled me a while ago with ideas on > how to fix the meta). I'm sure Miquel will be happy to add it to the next > release of GearMc. > > > > On 23 October 2013 08:17, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote: > >> Yes, spine is one of other problems, so far I noticed mostly on spine and >> fingers. >> Any fast and dirty workaround about this? Will have to try for fingers >> that Matt mentioned, anything about spine that can help? >> >> Also something to consider in mcGEAR if it isn't already? :) >> Btw what are experiences with mc GEAR? Still didn't had time to test it >> out :( hopefully soon.... >> >> >> On Wed, Oct 23, 2013 at 5:01 PM, Manny Papamanos < >> manny.papama...@autodesk.com> wrote: >> >>> I just tested with one of my gear chars. >>> Global-Scale does break the spine but only when pushed past 3. >>> Easy to overlook while testing because the range goes from 0 to 3 on >>> that slider. >>> >>> >>> Manny Papamanos >>> Product Support Specialist >>> Softimage and Motionbuilder >>> >>> From: softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim >>> Sent: Wednesday, October 23, 2013 12:19 AM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: GEAR and Global Scale >>> >>> I've done many characters with Gear, but had no problems with global >>> scale @_@ >>> >>> >>> ------------------------------------------------------------------- >>> Daniel Kim >>> Animation Director & Professional 3D Generalist >>> http://www.danielkim3d.com >>> ------------------------------------------------------------------- >>> >>> >>> On Wed, Oct 23, 2013 at 4:10 PM, Adrian Lopez <vfxw...@gmail.com<mailto: >>> vfxw...@gmail.com>> wrote: >>> Hmmm.. weird. We just finished a four character job with GEAR rigs and >>> extensive scaling.. never had a problem. Have you tried emailing Jeremie? >>> He's incredibly responsive if not too busy... >>> >>> On Tue, Oct 22, 2013 at 7:36 PM, Mirko Jankovic < >>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >>> Hello, >>> I'm having some weird issues with scaling character rigged in gear using >>> global scale from anim_prop on global_C0_stl. >>> For one his fingers kinda wonders of from character and also some >>> deformations in back as we.. >>> Just wondering if anyone else noticed anything weird happening when >>> using global scale to rescale gear rigged characters? got even worse >>> problem with rigs based on animal templates as well. >>> Thanks >>> >>> >>> >>> -- >>> Adrian Lopez >>> CEO.Producer.Director >>> Liquid Light Digital >>> www.liquidlightdigital.com<http://www.liquidlightdigital.com> >>> >>> >> >