Ooh, I have just the thing to stress-test that on.  Awesome work, Mathias.

Hope it holds up with hundreds of strands with hundreds of segments...


On Wed, Oct 23, 2013 at 11:29 PM, David Barosin <[email protected]> wrote:

> Honestly that's pretty phenomenal.  No reason to downplay, it's not a
> trivial problem to solve.
>
>
> On Wed, Oct 23, 2013 at 10:56 PM, Mathias N <[email protected]> wrote:
>
>> A couple of years ago I decided I needed inter-colliding strands and
>> spent an ungodly amount of time trying to make it in ICE.
>>
>> As a result of not knowing anything back when I started working on it the
>> code is a complete mess, and fixing the more glaring issues would be a
>> significant undertaking. Thus, the project was abandoned long ago.
>>
>> A few weeks ago I got a message asking if I could share the unfinished
>> product, prompting me to dust it off and apply a few strategically placed
>> band-aids to at least get it functioning.
>> Consider it a lesson in bad design.
>>
>> What it can do: https://vimeo.com/groups/ice/videos/76018502
>> Download (Addon and example scenes):
>> http://www.mayulive.com/StrandCollisionFramework.zip
>> Will likely require the VC++2012 redistributable:
>> http://www.microsoft.com/en-us/download/details.aspx?id=30679
>>
>> More details on how broken it is in the si-community thread:
>> http://www.si-community.com/community/viewtopic.php?f=4&t=4486
>>
>> Any bugs that do not result in Softimage crashing are features.
>>
>
>

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