Ooh, I have just the thing to stress-test that on. Awesome work, Mathias. Hope it holds up with hundreds of strands with hundreds of segments...
On Wed, Oct 23, 2013 at 11:29 PM, David Barosin <[email protected]> wrote: > Honestly that's pretty phenomenal. No reason to downplay, it's not a > trivial problem to solve. > > > On Wed, Oct 23, 2013 at 10:56 PM, Mathias N <[email protected]> wrote: > >> A couple of years ago I decided I needed inter-colliding strands and >> spent an ungodly amount of time trying to make it in ICE. >> >> As a result of not knowing anything back when I started working on it the >> code is a complete mess, and fixing the more glaring issues would be a >> significant undertaking. Thus, the project was abandoned long ago. >> >> A few weeks ago I got a message asking if I could share the unfinished >> product, prompting me to dust it off and apply a few strategically placed >> band-aids to at least get it functioning. >> Consider it a lesson in bad design. >> >> What it can do: https://vimeo.com/groups/ice/videos/76018502 >> Download (Addon and example scenes): >> http://www.mayulive.com/StrandCollisionFramework.zip >> Will likely require the VC++2012 redistributable: >> http://www.microsoft.com/en-us/download/details.aspx?id=30679 >> >> More details on how broken it is in the si-community thread: >> http://www.si-community.com/community/viewtopic.php?f=4&t=4486 >> >> Any bugs that do not result in Softimage crashing are features. >> > >

