Very very nice! On 24 Oct 2013 09:39, "Vincent Langer" <[email protected]> wrote:
> FANTASTIC!!! > > > > 2013/10/24 Edy Susanto Lim <[email protected]> > >> Awesome!!! >> >> >> On Thu, Oct 24, 2013 at 12:03 PM, Ed Manning <[email protected]> wrote: >> >>> Ooh, I have just the thing to stress-test that on. Awesome work, >>> Mathias. >>> >>> Hope it holds up with hundreds of strands with hundreds of segments... >>> >>> >>> On Wed, Oct 23, 2013 at 11:29 PM, David Barosin <[email protected]>wrote: >>> >>>> Honestly that's pretty phenomenal. No reason to downplay, it's not a >>>> trivial problem to solve. >>>> >>>> >>>> On Wed, Oct 23, 2013 at 10:56 PM, Mathias N <[email protected]> wrote: >>>> >>>>> A couple of years ago I decided I needed inter-colliding strands and >>>>> spent an ungodly amount of time trying to make it in ICE. >>>>> >>>>> As a result of not knowing anything back when I started working on it >>>>> the code is a complete mess, and fixing the more glaring issues would be a >>>>> significant undertaking. Thus, the project was abandoned long ago. >>>>> >>>>> A few weeks ago I got a message asking if I could share the unfinished >>>>> product, prompting me to dust it off and apply a few strategically placed >>>>> band-aids to at least get it functioning. >>>>> Consider it a lesson in bad design. >>>>> >>>>> What it can do: https://vimeo.com/groups/ice/videos/76018502 >>>>> Download (Addon and example scenes): >>>>> http://www.mayulive.com/StrandCollisionFramework.zip >>>>> Will likely require the VC++2012 redistributable: >>>>> http://www.microsoft.com/en-us/download/details.aspx?id=30679 >>>>> >>>>> More details on how broken it is in the si-community thread: >>>>> http://www.si-community.com/community/viewtopic.php?f=4&t=4486 >>>>> >>>>> Any bugs that do not result in Softimage crashing are features. >>>>> >>>> >>>> >>> >> >> >> -- >> Edy Susanto Lim >> TD >> http://sawamura.neorack.com >> > > > > -- > Vincent Langer > Leonberger Str. 38 > 71638 Ludwigsburg > +49 176 965 177 61 > www.vincentlanger.com >

