Very very nice!
On 24 Oct 2013 09:39, "Vincent Langer" <[email protected]> wrote:

> FANTASTIC!!!
>
>
>
> 2013/10/24 Edy Susanto Lim <[email protected]>
>
>> Awesome!!!
>>
>>
>> On Thu, Oct 24, 2013 at 12:03 PM, Ed Manning <[email protected]> wrote:
>>
>>> Ooh, I have just the thing to stress-test that on.  Awesome work,
>>> Mathias.
>>>
>>> Hope it holds up with hundreds of strands with hundreds of segments...
>>>
>>>
>>> On Wed, Oct 23, 2013 at 11:29 PM, David Barosin <[email protected]>wrote:
>>>
>>>> Honestly that's pretty phenomenal.  No reason to downplay, it's not a
>>>> trivial problem to solve.
>>>>
>>>>
>>>> On Wed, Oct 23, 2013 at 10:56 PM, Mathias N <[email protected]> wrote:
>>>>
>>>>> A couple of years ago I decided I needed inter-colliding strands and
>>>>> spent an ungodly amount of time trying to make it in ICE.
>>>>>
>>>>> As a result of not knowing anything back when I started working on it
>>>>> the code is a complete mess, and fixing the more glaring issues would be a
>>>>> significant undertaking. Thus, the project was abandoned long ago.
>>>>>
>>>>> A few weeks ago I got a message asking if I could share the unfinished
>>>>> product, prompting me to dust it off and apply a few strategically placed
>>>>> band-aids to at least get it functioning.
>>>>> Consider it a lesson in bad design.
>>>>>
>>>>> What it can do: https://vimeo.com/groups/ice/videos/76018502
>>>>> Download (Addon and example scenes):
>>>>> http://www.mayulive.com/StrandCollisionFramework.zip
>>>>> Will likely require the VC++2012 redistributable:
>>>>> http://www.microsoft.com/en-us/download/details.aspx?id=30679
>>>>>
>>>>> More details on how broken it is in the si-community thread:
>>>>> http://www.si-community.com/community/viewtopic.php?f=4&t=4486
>>>>>
>>>>> Any bugs that do not result in Softimage crashing are features.
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Edy Susanto Lim
>> TD
>> http://sawamura.neorack.com
>>
>
>
>
> --
> Vincent Langer
> Leonberger Str. 38
> 71638 Ludwigsburg
> +49 176 965 177 61
> www.vincentlanger.com
>

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