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Thanks a lot Steve. This looks like could do the trick. However, I'm
having some problems with it. It seems my target mesh is missing
something, because when I try to use the compound, three of its
internal nodes are in an error state. Get Self.deformerpointLocation: is not initialized Get Self.NormalPerpendicularness: is not initialized Get Self.OffsetDistance: is not initialized I only plugged a Get Data node set to "self" into its Cage Geometry input... I guess I'm missing something so the un-initialized nodes can get the data they need, but I'm not really sure what... any help is welcome. Thanks again! ![]() On 24/10/2013 5:02 PM, Steven Caron wrote:
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- Re: Equivalent to Maya's Wrap D... Steven Caron
- Re: Equivalent to Maya's Wrap D... David Barosin
- Re: Equivalent to Maya's Wrap D... Sergio Mucino
- Re: Equivalent to Maya's Wrap D... Sergio Mucino
- Re: Equivalent to Maya's Wrap D... Steven Caron
- Re: Equivalent to Maya's Wrap D... Jeremie Passerin
- RE: Equivalent to Maya's Wrap D... Manny Papamanos
- Re: Equivalent to Maya's Wrap D... Sergio Mucino
- RE: Equivalent to Maya's Wrap D... Manny Papamanos
- RE: Equivalent to Maya's Wrap D... Leonard Koch
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron






