well the most straight forward implementation in ICE will have a lot less data. not a list that is number of verts squared but just the number of verts.
On Thu, Oct 24, 2013 at 2:15 PM, Grahame Fuller <[email protected] > wrote: > I don't think that Deform by Hull will be any faster than Cage. I believe > that Cage is multithreaded and pretty optimized already (it shares code > with the envelope deform). The real issue with speed is that, since it > binds to polygons or vertices, there can be a huge amount of deformers in > the list. Try to optimize the cage mesh as Manny suggested, and adjust the > strength and falloff as David suggested (this will limit the number of > deformers in total, and the number per vertex). > > I would also try freezing the weights as Steven suggested, otherwise they > are live and potentially being recalculated. In an explorer, expand object > > Polygon Mesh > Clusters > CageWeightCls, select Envelope_Weights, and > click Freeze. How slow is it now? >

