well the most straight forward implementation in ICE will have a lot less
data. not a list that is number of verts squared but just the number of
verts.


On Thu, Oct 24, 2013 at 2:15 PM, Grahame Fuller <[email protected]
> wrote:

> I don't think that Deform by Hull will be any faster than Cage. I believe
> that Cage is multithreaded and pretty optimized already (it shares code
> with the envelope deform). The real issue with speed is that, since it
> binds to polygons or vertices, there can be a huge amount of deformers in
> the list. Try to optimize the cage mesh as Manny suggested, and adjust the
> strength and falloff as David suggested (this will limit the number of
> deformers in total, and the number per vertex).
>
> I would also try freezing the weights as Steven suggested, otherwise they
> are live and potentially being recalculated. In an explorer, expand object
> > Polygon Mesh > Clusters > CageWeightCls, select Envelope_Weights, and
> click Freeze. How slow is it now?
>

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