Any max heads have any tips for exporting an animated cloth in max into Soft? I have a biped animated character which I can export via fbx just fine into Soft..but he's holding a flag or banner that looks like it was simulated, then converted into a curve anim per vertex. How do I get that into Soft? I know I could use point caching but wasn't sure if there was something super quick/simple I was missing that would do this via fbx. Thanks.
Kris

