Any max heads have any tips for exporting an animated cloth in max into
Soft?  I have a biped animated character which I can export via fbx just
fine into Soft..but he's holding a flag or banner that looks like it was
simulated, then converted into a curve anim per vertex.  How do I get that
into Soft?  I know I could use point caching but wasn't sure if there was
something super quick/simple I was missing that would do this via fbx.
 Thanks.

Kris

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