I don't have max right in front of me right now, but if the vertex animation was already baked to curves for each vert, I would guess it should transfer fine.
I remember the FBX export plugin has several options for animation... did you check what's in there to make sure you're not missing anything?
Cheers!


On 11/11/2013 3:01 PM, Kris Rivel wrote:
Any max heads have any tips for exporting an animated cloth in max into Soft?  I have a biped animated character which I can export via fbx just fine into Soft..but he's holding a flag or banner that looks like it was simulated, then converted into a curve anim per vertex.  How do I get that into Soft?  I know I could use point caching but wasn't sure if there was something super quick/simple I was missing that would do this via fbx.  Thanks.

Kris

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