Yeah they're all checked off...so I'm not sure why it doesn't carry over :-/
Kris On Mon, Nov 11, 2013 at 3:19 PM, Sergio Mucino <[email protected]>wrote: > I don't have max right in front of me right now, but if the vertex > animation was already baked to curves for each vert, I would guess it > should transfer fine. > I remember the FBX export plugin has several options for animation... did > you check what's in there to make sure you're not missing anything? > Cheers! > > > On 11/11/2013 3:01 PM, Kris Rivel wrote: > > Any max heads have any tips for exporting an animated cloth in max into > Soft? I have a biped animated character which I can export via fbx just > fine into Soft..but he's holding a flag or banner that looks like it was > simulated, then converted into a curve anim per vertex. How do I get that > into Soft? I know I could use point caching but wasn't sure if there was > something super quick/simple I was missing that would do this via fbx. > Thanks. > > Kris > >
<<Sergio Mucino_Signature_email.gif>>

