Yeah they're all checked off...so I'm not sure why it doesn't carry over :-/

Kris


On Mon, Nov 11, 2013 at 3:19 PM, Sergio Mucino <[email protected]>wrote:

>  I don't have max right in front of me right now, but if the vertex
> animation was already baked to curves for each vert, I would guess it
> should transfer fine.
> I remember the FBX export plugin has several options for animation... did
> you check what's in there to make sure you're not missing anything?
> Cheers!
>
>
> On 11/11/2013 3:01 PM, Kris Rivel wrote:
>
> Any max heads have any tips for exporting an animated cloth in max into
> Soft?  I have a biped animated character which I can export via fbx just
> fine into Soft..but he's holding a flag or banner that looks like it was
> simulated, then converted into a curve anim per vertex.  How do I get that
> into Soft?  I know I could use point caching but wasn't sure if there was
> something super quick/simple I was missing that would do this via fbx.
>  Thanks.
>
>  Kris
>
>

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