I am looking to emit particles from a modeled volume, but starting in one place and then gradually from an area moving through the object. Imagine a solid item starting to dissolve into dust which flies away, but not the whole thing at once but starting in one place, then gradually dissolving all of it.
I guess I will need to work with states, but the factory sample scenes were not incredibly helpful here, so I am wondering if there are any tutorials or other places to look for this type of effect. Morten

