Hi Morten,

 

No need to use states. I wrote a tutorial for 3D World on a similar subjects a 
couple of years ago which might help you get started. 

http://caffeineabuse.blogspot.se/2011/07/ice-destruction.html

 

 

cheers

ola

 

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: Tuesday, November 12, 2013 3:24 PM
To: [email protected]
Subject: How to trigger particle emissions?

 

I am looking to emit particles from a modeled volume, but starting in one place 
and then gradually from an area moving through the object. Imagine a solid item 
starting to dissolve into dust which flies away, but not the whole thing at 
once but starting in one place, then gradually dissolving all of it. 

  

I guess I will need to work with states, but the factory sample scenes were not 
incredibly helpful here, so I am wondering if there are any tutorials or other 
places to look for this type of effect. 

  

Morten 

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