Hi Morten,
No need to use states. I wrote a tutorial for 3D World on a similar subjects a couple of years ago which might help you get started. http://caffeineabuse.blogspot.se/2011/07/ice-destruction.html cheers ola From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Tuesday, November 12, 2013 3:24 PM To: [email protected] Subject: How to trigger particle emissions? I am looking to emit particles from a modeled volume, but starting in one place and then gradually from an area moving through the object. Imagine a solid item starting to dissolve into dust which flies away, but not the whole thing at once but starting in one place, then gradually dissolving all of it. I guess I will need to work with states, but the factory sample scenes were not incredibly helpful here, so I am wondering if there are any tutorials or other places to look for this type of effect. Morten

