Thanks for the tips and suggestions guys - great tutorial Ola :) This will get me started.
Morten Den 12. november 2013 kl. 16:22 skrev patrick nethercoat <[email protected]>: > Here's one way: > have 3 states: a 'rest' state0, from which you trigger to 'spread' state1 > by testing inside null. Test the state of each point's neigbours by summing > the array of neighbour states to trigger to 'dissolve' state2 which you can > fly off with appropriate forces etc. > hope that makes sense. > > > > On 12 November 2013 14:56, olivier jeannel < [email protected] > <mailto:[email protected]> > wrote: > > This https://vimeo.com/1392786 <https://vimeo.com/1392786> is nice to > > understand progressive changing of state. > > Could be with a weightmap. > > For the destination, you could play with goals compound. > > Or for a better understanding make your own following this : > > https://vimeo.com/1502921 <https://vimeo.com/1502921> > > > > > > Le 12/11/2013 15:24, Morten Bartholdy a écrit : > > > I am looking to emit particles from a modeled volume, but starting in one > > > place and then gradually from an area moving through the object. Imagine a > > > solid item starting to dissolve into dust which flies away, but not the > > > whole thing at once but starting in one place, then gradually dissolving > > > all of it. > > > > > > I guess I will need to work with states, but the factory sample scenes > > > were > > > not incredibly helpful here, so I am wondering if there are any tutorials > > > or other places to look for this type of effect. > > > > > > Morten > > >

