Thanks for the tips and suggestions guys - great tutorial Ola :)

This will get me started.


Morten



Den 12. november 2013 kl. 16:22 skrev patrick nethercoat
<[email protected]>:

> Here's one way:
> have 3 states: a 'rest' state0, from which you trigger to 'spread' state1
> by testing inside null. Test the state of each point's neigbours by summing
> the array of neighbour states to trigger to 'dissolve' state2 which you can
> fly off with appropriate forces etc.
> hope that makes sense.
> 
> 
> 
> On 12 November 2013 14:56, olivier jeannel < [email protected]
> <mailto:[email protected]> > wrote:
> > This https://vimeo.com/1392786 <https://vimeo.com/1392786> is nice to
> > understand progressive changing of state.
> > Could be with a weightmap.
> > For the destination, you could play with goals compound.
> > Or for a better understanding make your own following this :
> > https://vimeo.com/1502921 <https://vimeo.com/1502921>
> > 
> > 
> > Le 12/11/2013 15:24, Morten Bartholdy a écrit :
> > > I am looking to emit particles from a modeled volume, but starting in one
> > > place and then gradually from an area moving through the object. Imagine a
> > > solid item starting to dissolve into dust which flies away, but not the
> > > whole thing at once but starting in one place, then gradually dissolving
> > > all of it.
> > > 
> > > I guess I will need to work with states, but the factory sample scenes
> > > were
> > > not incredibly helpful here, so I am wondering if there are any tutorials
> > > or other places to look for this type of effect.
> > > 
> > > Morten
> > > 

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