This https://vimeo.com/1392786 is nice to understand progressive
changing of state.
Could be with a weightmap.
For the destination, you could play with goals compound.
Or for a better understanding make your own following this :
https://vimeo.com/1502921
Le 12/11/2013 15:24, Morten Bartholdy a écrit :
I am looking to emit particles from a modeled volume, but starting in
one place and then gradually from an area moving through the object.
Imagine a solid item starting to dissolve into dust which flies away,
but not the whole thing at once but starting in one place, then
gradually dissolving all of it.
I guess I will need to work with states, but the factory sample scenes
were not incredibly helpful here, so I am wondering if there are any
tutorials or other places to look for this type of effect.
Morten