This https://vimeo.com/1392786 is nice to understand progressive changing of state.
Could be with a weightmap.
For the destination, you could play with goals compound.
Or for a better understanding make your own following this :
https://vimeo.com/1502921


Le 12/11/2013 15:24, Morten Bartholdy a écrit :

I am looking to emit particles from a modeled volume, but starting in one place and then gradually from an area moving through the object. Imagine a solid item starting to dissolve into dust which flies away, but not the whole thing at once but starting in one place, then gradually dissolving all of it.

I guess I will need to work with states, but the factory sample scenes were not incredibly helpful here, so I am wondering if there are any tutorials or other places to look for this type of effect.

Morten


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