hi,

i'm working on a hl2 map where i need to make some cliffs. I really dislike
how this works in hl2. So i thought maybe make it in xsi and program a
converter that tries to get a close result to the xsi version.
Anyway, how would you make a cliff in xsi? One way could be a grid with a
displacement driffen by a weightmap.
But i'm sure there are tons of other ways.

please let me know.

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