hi, i'm working on a hl2 map where i need to make some cliffs. I really dislike how this works in hl2. So i thought maybe make it in xsi and program a converter that tries to get a close result to the xsi version. Anyway, how would you make a cliff in xsi? One way could be a grid with a displacement driffen by a weightmap. But i'm sure there are tons of other ways.
please let me know.

