Terrain is often a height field with props plopped on top where you have to account for overhands or other non-strictly vertical elements. The trick is the blending between the prop and the terrain to make them look like one object. Our game achieves that with simple vertex color blending and normal interpolation with proximity falloff.
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Doeke Wartena Sent: Tuesday, November 19, 2013 10:56 AM To: [email protected] Subject: creating cliffs hi, i'm working on a hl2 map where i need to make some cliffs. I really dislike how this works in hl2. So i thought maybe make it in xsi and program a converter that tries to get a close result to the xsi version. Anyway, how would you make a cliff in xsi? One way could be a grid with a displacement driffen by a weightmap. But i'm sure there are tons of other ways. please let me know.

