How about sketchup?
You can add a Geo Location to your scene and then check "show terrain".
This way, you can pick a nice area you like, expand the Geo Location
as you wish (by "Add more Imagery") then export your selection *.obj.
The biggest advantage you get from that is real-world scale and proportions
to start with. The sketchup export will be pretty low rez.
From there, you may look into refining along the lines of this (he´s using
mudbox):
http://www.youtube.com/watch?v=40glxZCyPeY
This guy has some nice stuff in his playlist.
A tool you might like to check out to create heightmaps (either for detailing
or a start)
is this one: TerreSculptor
http://www.lilchips.com/hmesalpha.htm
Let´s you export 16bit tif heightmap.
Personally, I find it a good enough trial alternative but would probably go and
invest
some into world-machine.com anyway if I were doing more terrain than just one,
for once.
Cheers,
tim
On 19.11.2013 20:51, francisco criado wrote:
Have you tried in cryengine? its quite easy to generate a terrain, and then you
can export as obj.
Hope it helps.
Francisco.
On Tuesday, November 19, 2013, Doeke Wartena wrote:
hi,
i'm working on a hl2 map where i need to make some cliffs. I really dislike
how this works in hl2. So i thought maybe make it in xsi and program a
converter that tries to get a
close result to the xsi version.
Anyway, how would you make a cliff in xsi? One way could be a grid with a
displacement driffen by a weightmap.
But i'm sure there are tons of other ways.
please let me know.