How about sketchup?

You can add a Geo Location to your scene and then check "show terrain".

This way, you can pick a nice area you like, expand the Geo Location
as you wish (by "Add more Imagery") then export your selection *.obj.

The biggest advantage you get from that is real-world scale and proportions
to start with. The sketchup export will be pretty low rez.

From there, you may look into refining along the lines of this (he´s using 
mudbox):

http://www.youtube.com/watch?v=40glxZCyPeY

This guy has some nice stuff in his playlist.

A tool you might like to check out to create heightmaps (either for detailing 
or a start)
is this one: TerreSculptor

http://www.lilchips.com/hmesalpha.htm

Let´s you export 16bit tif heightmap.

Personally, I find it a good enough trial alternative but would probably go and 
invest
some into world-machine.com anyway if I were doing more terrain than just one, 
for once.

Cheers,

tim










On 19.11.2013 20:51, francisco criado wrote:
Have you tried in cryengine? its quite easy to generate a terrain, and then you 
can export as obj.

Hope it helps.

Francisco.


On Tuesday, November 19, 2013, Doeke Wartena wrote:

    hi,

    i'm working on a hl2 map where i need to make some cliffs. I really dislike 
how this works in hl2. So i thought maybe make it in xsi and program a 
converter that tries to get a
    close result to the xsi version.
    Anyway, how would you make a cliff in xsi? One way could be a grid with a 
displacement driffen by a weightmap.
    But i'm sure there are tons of other ways.

    please let me know.

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