Have you tried in cryengine? its quite easy to generate a terrain, and then
you can export as obj.

Hope it helps.

Francisco.


On Tuesday, November 19, 2013, Doeke Wartena wrote:

> hi,
>
> i'm working on a hl2 map where i need to make some cliffs. I really
> dislike how this works in hl2. So i thought maybe make it in xsi and
> program a converter that tries to get a close result to the xsi version.
> Anyway, how would you make a cliff in xsi? One way could be a grid with a
> displacement driffen by a weightmap.
> But i'm sure there are tons of other ways.
>
> please let me know.
>

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