Select the weight map you are trying to copy. Hit the freeze button to freeze the weights. Then you'll be able to Ctrl+ drag and drop on the other mesh with weights in tact. You should make sure you freeze those properties and ops when you're satisfied with the weights.

On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote:
Another "n00b" question... how do I go about copying a weight map
between objects? I have two meshes that are exactly, the same, just
under different models. I've painted a weight map on one that I'm
using to modulate the effect of a deformer. Now I need the other mesh
to deform identically. I though I'd be able to just copy/paste the
weight map, but that seems to not work. Ctrl-dragging the weight map
does copy the weight map node, but it does not bring with it the two
sub-operators that are needed for it to work (a weightmapop, and
weightpainter). I've tried to copy/paste and drag-n-drop these, but
Soft won't have it. Any ideas? (I can't use the ICE approach because
my target mesh has some ICE trees and operators at the modeling level
already, so I wouldn't be able to freeze the ICE tree used to copy the
map afterwards).
Thanks for any help!

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