UVs and vertex maps are drag and dropable if topology matches.
Other properties are drag and dropable either way.
Em 22/11/2013 20:00, "Sergio Mucino" <[email protected]> escreveu:

>  Thanks a lot everyone! I actually noticed that even if the sub-ops didn't
> come along for the hike, the weight map still works! I will for sure go
> back and freeze the original. Looks like everything is still just fine at
> the OK corral. ;-)
>
>
> On 22/11/2013 4:36 PM, Eric Thivierge wrote:
>
> Select the weight map you are trying to copy. Hit the freeze button to
> freeze the weights. Then you'll be able to Ctrl+ drag and drop on the other
> mesh with weights in tact. You should make sure you freeze those properties
> and ops when you're satisfied with the weights.
>
> On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote:
>
> Another "n00b" question... how do I go about copying a weight map
> between objects? I have two meshes that are exactly, the same, just
> under different models. I've painted a weight map on one that I'm
> using to modulate the effect of a deformer. Now I need the other mesh
> to deform identically. I though I'd be able to just copy/paste the
> weight map, but that seems to not work. Ctrl-dragging the weight map
> does copy the weight map node, but it does not bring with it the two
> sub-operators that are needed for it to work (a weightmapop, and
> weightpainter). I've tried to copy/paste and drag-n-drop these, but
> Soft won't have it. Any ideas? (I can't use the ICE approach because
> my target mesh has some ICE trees and operators at the modeling level
> already, so I wouldn't be able to freeze the ICE tree used to copy the
> map afterwards).
> Thanks for any help!
>
>
>
>

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