UVs and vertex maps are drag and dropable if topology matches. Other properties are drag and dropable either way. Em 22/11/2013 20:00, "Sergio Mucino" <[email protected]> escreveu:
> Thanks a lot everyone! I actually noticed that even if the sub-ops didn't > come along for the hike, the weight map still works! I will for sure go > back and freeze the original. Looks like everything is still just fine at > the OK corral. ;-) > > > On 22/11/2013 4:36 PM, Eric Thivierge wrote: > > Select the weight map you are trying to copy. Hit the freeze button to > freeze the weights. Then you'll be able to Ctrl+ drag and drop on the other > mesh with weights in tact. You should make sure you freeze those properties > and ops when you're satisfied with the weights. > > On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote: > > Another "n00b" question... how do I go about copying a weight map > between objects? I have two meshes that are exactly, the same, just > under different models. I've painted a weight map on one that I'm > using to modulate the effect of a deformer. Now I need the other mesh > to deform identically. I though I'd be able to just copy/paste the > weight map, but that seems to not work. Ctrl-dragging the weight map > does copy the weight map node, but it does not bring with it the two > sub-operators that are needed for it to work (a weightmapop, and > weightpainter). I've tried to copy/paste and drag-n-drop these, but > Soft won't have it. Any ideas? (I can't use the ICE approach because > my target mesh has some ICE trees and operators at the modeling level > already, so I wouldn't be able to freeze the ICE tree used to copy the > map afterwards). > Thanks for any help! > > > >
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