Clusters are drag&droppable (if topology is identical) also.
On Fri, Nov 22, 2013 at 6:11 PM, Gustavo Eggert Boehs <[email protected]>wrote: > UVs and vertex maps are drag and dropable if topology matches. > Other properties are drag and dropable either way. > Em 22/11/2013 20:00, "Sergio Mucino" <[email protected]> escreveu: > > Thanks a lot everyone! I actually noticed that even if the sub-ops >> didn't come along for the hike, the weight map still works! I will for sure >> go back and freeze the original. Looks like everything is still just fine >> at the OK corral. ;-) >> >> >> On 22/11/2013 4:36 PM, Eric Thivierge wrote: >> >> Select the weight map you are trying to copy. Hit the freeze button to >> freeze the weights. Then you'll be able to Ctrl+ drag and drop on the other >> mesh with weights in tact. You should make sure you freeze those properties >> and ops when you're satisfied with the weights. >> >> On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote: >> >> Another "n00b" question... how do I go about copying a weight map >> between objects? I have two meshes that are exactly, the same, just >> under different models. I've painted a weight map on one that I'm >> using to modulate the effect of a deformer. Now I need the other mesh >> to deform identically. I though I'd be able to just copy/paste the >> weight map, but that seems to not work. Ctrl-dragging the weight map >> does copy the weight map node, but it does not bring with it the two >> sub-operators that are needed for it to work (a weightmapop, and >> weightpainter). I've tried to copy/paste and drag-n-drop these, but >> Soft won't have it. Any ideas? (I can't use the ICE approach because >> my target mesh has some ICE trees and operators at the modeling level >> already, so I wouldn't be able to freeze the ICE tree used to copy the >> map afterwards). >> Thanks for any help! >> >> >> >>
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