Clusters are drag&droppable (if topology is identical) also.


On Fri, Nov 22, 2013 at 6:11 PM, Gustavo Eggert Boehs
<[email protected]>wrote:

> UVs and vertex maps are drag and dropable if topology matches.
> Other properties are drag and dropable either way.
> Em 22/11/2013 20:00, "Sergio Mucino" <[email protected]> escreveu:
>
>  Thanks a lot everyone! I actually noticed that even if the sub-ops
>> didn't come along for the hike, the weight map still works! I will for sure
>> go back and freeze the original. Looks like everything is still just fine
>> at the OK corral. ;-)
>>
>>
>> On 22/11/2013 4:36 PM, Eric Thivierge wrote:
>>
>> Select the weight map you are trying to copy. Hit the freeze button to
>> freeze the weights. Then you'll be able to Ctrl+ drag and drop on the other
>> mesh with weights in tact. You should make sure you freeze those properties
>> and ops when you're satisfied with the weights.
>>
>> On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote:
>>
>> Another "n00b" question... how do I go about copying a weight map
>> between objects? I have two meshes that are exactly, the same, just
>> under different models. I've painted a weight map on one that I'm
>> using to modulate the effect of a deformer. Now I need the other mesh
>> to deform identically. I though I'd be able to just copy/paste the
>> weight map, but that seems to not work. Ctrl-dragging the weight map
>> does copy the weight map node, but it does not bring with it the two
>> sub-operators that are needed for it to work (a weightmapop, and
>> weightpainter). I've tried to copy/paste and drag-n-drop these, but
>> Soft won't have it. Any ideas? (I can't use the ICE approach because
>> my target mesh has some ICE trees and operators at the modeling level
>> already, so I wouldn't be able to freeze the ICE tree used to copy the
>> map afterwards).
>> Thanks for any help!
>>
>>
>>
>>

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