just connect the location into a getData node's 'Source' port and set the reference to 'PointPosition' of the getData node. :)
On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino <[email protected]>wrote: > Hello everyone. Quick question... I'm using a Get Closest Location node > to retrieve the closest location from a given object onto a surface he's > sitting on. This node throws out a location value, but I need to decompose > that into its 3 component values. However, I cannot find a node that will > allow me to get this. Looks like there is no "Location to 3D Vector" or > "Location to Scalar" node. > Additionally, ideally I'd get the Closest location on UV space, not 3d > world space (which seems to be the case right now). I can do this manually > (just rescaling my world space values, since I'm dealing with a single > axis, into a 0-1 range), but I was wondering if there was a more elegant > (procedural) way of doing this. > Cheers! > -- >
<<Sergio Mucino_Signature_email.gif>>

