just connect the location into a getData node's 'Source' port and set the
reference to 'PointPosition' of the getData node. :)


On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino <[email protected]>wrote:

>  Hello everyone. Quick question... I'm using a Get Closest Location node
> to retrieve the closest location from a given object onto a surface he's
> sitting on. This node throws out a location value, but I need to decompose
> that into its 3 component values. However, I cannot find a node that will
> allow me to get this. Looks like there is no "Location to 3D Vector" or
> "Location to Scalar" node.
> Additionally, ideally I'd get the Closest location on UV space, not 3d
> world space (which seems to be the case right now). I can do this manually
> (just rescaling my world space values, since I'm dealing with a single
> axis, into a 0-1 range), but I was wondering if there was a more elegant
> (procedural) way of doing this.
> Cheers!
> --
>

<<Sergio Mucino_Signature_email.gif>>

Reply via email to