Locations are where you get data. You can get pretty much anything from the 
value of a weight map to the actual position at that location. 

On 25 Nov 2013, at 18:47, Sergio Mucino <[email protected]> wrote:

> Hello everyone. Quick question... I'm using a Get Closest Location node to 
> retrieve the closest location from a given object onto a surface he's sitting 
> on. This node throws out a location value, but I need to decompose that into 
> its 3 component values. However, I cannot find a node that will allow me to 
> get this. Looks like there is no "Location to 3D Vector" or "Location to 
> Scalar" node.
> Additionally, ideally I'd get the Closest location on UV space, not 3d world 
> space (which seems to be the case right now). I can do this manually (just 
> rescaling my world space values, since I'm dealing with a single axis, into a 
> 0-1 range), but I was wondering if there was a more elegant (procedural) way 
> of doing this.
> Cheers!
> -- 
> <Sergio Mucino_Signature_email.gif>

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