Locations are where you get data. You can get pretty much anything from the value of a weight map to the actual position at that location.
On 25 Nov 2013, at 18:47, Sergio Mucino <[email protected]> wrote: > Hello everyone. Quick question... I'm using a Get Closest Location node to > retrieve the closest location from a given object onto a surface he's sitting > on. This node throws out a location value, but I need to decompose that into > its 3 component values. However, I cannot find a node that will allow me to > get this. Looks like there is no "Location to 3D Vector" or "Location to > Scalar" node. > Additionally, ideally I'd get the Closest location on UV space, not 3d world > space (which seems to be the case right now). I can do this manually (just > rescaling my world space values, since I'm dealing with a single axis, into a > 0-1 range), but I was wondering if there was a more elegant (procedural) way > of doing this. > Cheers! > -- > <Sergio Mucino_Signature_email.gif>

