Awesome! Exactly what I needed. Thanks guys!


On 25/11/2013 1:58 PM, Alan Fregtman wrote:
...and you can connect the output of that to a "3D Vector to Scalar" node to split it to individual X, Y and Z float values.



On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic <[email protected]> wrote:
just connect the location into a getData node's 'Source' port and set the reference to 'PointPosition' of the getData node. :)


On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino <[email protected]> wrote:
Hello everyone. Quick question... I'm using a Get Closest Location node to retrieve the closest location from a given object onto a surface he's sitting on. This node throws out a location value, but I need to decompose that into its 3 component values. However, I cannot find a node that will allow me to get this. Looks like there is no "Location to 3D Vector" or "Location to Scalar" node.
Additionally, ideally I'd get the Closest location on UV space, not 3d world space (which seems to be the case right now). I can do this manually (just rescaling my world space values, since I'm dealing with a single axis, into a 0-1 range), but I was wondering if there was a more elegant (procedural) way of doing this.
Cheers!
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