...and you can connect the output of that to a "3D Vector to Scalar" node to split it to individual X, Y and Z float values.
On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic < [email protected]> wrote: > just connect the location into a getData node's 'Source' port and set the > reference to 'PointPosition' of the getData node. :) > > > On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino > <[email protected]>wrote: > >> Hello everyone. Quick question... I'm using a Get Closest Location node >> to retrieve the closest location from a given object onto a surface he's >> sitting on. This node throws out a location value, but I need to decompose >> that into its 3 component values. However, I cannot find a node that will >> allow me to get this. Looks like there is no "Location to 3D Vector" or >> "Location to Scalar" node. >> Additionally, ideally I'd get the Closest location on UV space, not 3d >> world space (which seems to be the case right now). I can do this manually >> (just rescaling my world space values, since I'm dealing with a single >> axis, into a 0-1 range), but I was wondering if there was a more elegant >> (procedural) way of doing this. >> Cheers! >> -- >> > >
<<Sergio Mucino_Signature_email.gif>>

