...and you can connect the output of that to a "3D Vector to Scalar" node
to split it to individual X, Y and Z float values.



On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic <
[email protected]> wrote:

> just connect the location into a getData node's 'Source' port and set the
> reference to 'PointPosition' of the getData node. :)
>
>
> On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino 
> <[email protected]>wrote:
>
>>  Hello everyone. Quick question... I'm using a Get Closest Location node
>> to retrieve the closest location from a given object onto a surface he's
>> sitting on. This node throws out a location value, but I need to decompose
>> that into its 3 component values. However, I cannot find a node that will
>> allow me to get this. Looks like there is no "Location to 3D Vector" or
>> "Location to Scalar" node.
>> Additionally, ideally I'd get the Closest location on UV space, not 3d
>> world space (which seems to be the case right now). I can do this manually
>> (just rescaling my world space values, since I'm dealing with a single
>> axis, into a 0-1 range), but I was wondering if there was a more elegant
>> (procedural) way of doing this.
>> Cheers!
>> --
>>
>
>

<<Sergio Mucino_Signature_email.gif>>

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