can also even add another shrink wrap on top of it to get reduced mesh closer to original one if needed
On Wed, Dec 18, 2013 at 12:33 PM, gareth bell <[email protected]>wrote: > Yes, I agree with Simon on this. A simple script that dupes, merges, > rename's and poly reduces would probably do the trick > > > ------------------------------ > From: [email protected] > Date: Wed, 18 Dec 2013 11:17:24 +0000 > Subject: Re: ICE - How to quickly build low-poly geometry on high poly > meshes > To: [email protected] > > > Polygon reduction does a pretty good job for this kind of thing really > especially as you can preserve volume etc. > > Maybe you just need a basic script? > Select some objects, duplicate, rename apply poly reduction to them? > Would that be enough? > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > > On 18 December 2013 11:09, Matt Morris <[email protected]> wrote: > > You Could try Guillaume Laforge's convex hull custom ice node: > http://frenchdog.wordpress.com/2012/01/05/happy-2012/ > > > > > On 18 December 2013 10:47, Nicolas Esposito <[email protected]> wrote: > > Hi all, > > I'm building a set that will be imported into a game engine ( UDK ) > > So what I need to do is to create for each mesh a low poly version of > itself, that will basically behave as an "invisible geometry physical > entity" inside the game engine, means that the player can't go through the > object ( for example a wall ) as its blocking the player > So I'm not too concern about the low poly mesh to be 100% accurate, I just > need some kind of simple geometry. > > I'm doing something similar by duplicating by meshes, join some of them > together, and then apply the polygon reduction tool in order to have a low > poly mesh of the object > > I would like to make a quicker way to create low poly meshes, maybe by > creating a compound that can be shared among the high poly meshes ( or > applied to a group of meshes ), and if possible be able to rename the > created low poly mesh with a suffix named "UCX_" ( which renamer do you > suggest to batch rename meshes?) > > I haven't tried yet to build geometry in ICE, so I was wondering if > something like this can be done quickly in ICE > > Cheers > > > > > -- > www.matinai.com > > >

