can also even add another shrink wrap on top of it to get reduced mesh
closer to original one if needed


On Wed, Dec 18, 2013 at 12:33 PM, gareth bell <[email protected]>wrote:

> Yes, I agree with Simon on this. A simple script that dupes, merges,
> rename's and poly reduces would probably do the trick
>
>
> ------------------------------
> From: [email protected]
> Date: Wed, 18 Dec 2013 11:17:24 +0000
> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
> meshes
> To: [email protected]
>
>
> Polygon reduction does a pretty good job for this kind of thing really
> especially as you can preserve volume etc.
>
> Maybe you just need a basic script?
> Select some objects, duplicate, rename apply poly reduction to them?
> Would that be enough?
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 18 December 2013 11:09, Matt Morris <[email protected]> wrote:
>
> You Could try Guillaume Laforge's convex hull custom ice node:
> http://frenchdog.wordpress.com/2012/01/05/happy-2012/
>
>
>
>
> On 18 December 2013 10:47, Nicolas Esposito <[email protected]> wrote:
>
> Hi all,
>
> I'm building a set that will be imported into a game engine ( UDK )
>
> So what I need to do is to create for each mesh a low poly version of
> itself, that will basically behave as an "invisible geometry physical
> entity" inside the game engine, means that the player can't go through the
> object ( for example a wall ) as its blocking the player
> So I'm not too concern about the low poly mesh to be 100% accurate, I just
> need some kind of simple geometry.
>
> I'm doing something similar by duplicating by meshes, join some of them
> together, and then apply the polygon reduction tool in order to have a low
> poly mesh of the object
>
> I would like to make a quicker way to create low poly meshes, maybe by
> creating a compound that can be shared among the high poly meshes ( or
> applied to a group of meshes ), and if possible be able to rename the
> created low poly mesh with a suffix named "UCX_" ( which renamer do you
> suggest to batch rename meshes?)
>
> I haven't tried yet to build geometry in ICE, so I was wondering if
> something like this can be done quickly in ICE
>
> Cheers
>
>
>
>
> --
> www.matinai.com
>
>
>

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