Well I made one anyway as I was bored with waiting for renders :) worked ok when I tested it on the elephant, the shrink wrap gave dodgy results so I skipped it
You'll want to change the suffix variable at the start, and could tweak the numbers in the polygon reduction http://pastebin.com/Z86YNmLN Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 18 December 2013 11:53, Nicolas Esposito <[email protected]> wrote: > @Simon: Yes, for my purpose that would be enough > > I'll try by best to create a simple script that allows me to do that, and > also adding a shrink wrap which is a good advice ;) > In case I'll bother you guys with some help for the script :D > > Thanks > > > 2013/12/18 Mirko Jankovic <[email protected]> > >> can also even add another shrink wrap on top of it to get reduced mesh >> closer to original one if needed >> >> >> On Wed, Dec 18, 2013 at 12:33 PM, gareth bell <[email protected]>wrote: >> >>> Yes, I agree with Simon on this. A simple script that dupes, merges, >>> rename's and poly reduces would probably do the trick >>> >>> >>> ------------------------------ >>> From: [email protected] >>> Date: Wed, 18 Dec 2013 11:17:24 +0000 >>> Subject: Re: ICE - How to quickly build low-poly geometry on high poly >>> meshes >>> To: [email protected] >>> >>> >>> Polygon reduction does a pretty good job for this kind of thing really >>> especially as you can preserve volume etc. >>> >>> Maybe you just need a basic script? >>> Select some objects, duplicate, rename apply poly reduction to them? >>> Would that be enough? >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *[email protected] <[email protected]>* >>> *www.simonreeves.com <http://www.simonreeves.com>* >>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>> >>> >>> On 18 December 2013 11:09, Matt Morris <[email protected]> wrote: >>> >>> You Could try Guillaume Laforge's convex hull custom ice node: >>> http://frenchdog.wordpress.com/2012/01/05/happy-2012/ >>> >>> >>> >>> >>> On 18 December 2013 10:47, Nicolas Esposito <[email protected]> wrote: >>> >>> Hi all, >>> >>> I'm building a set that will be imported into a game engine ( UDK ) >>> >>> So what I need to do is to create for each mesh a low poly version of >>> itself, that will basically behave as an "invisible geometry physical >>> entity" inside the game engine, means that the player can't go through the >>> object ( for example a wall ) as its blocking the player >>> So I'm not too concern about the low poly mesh to be 100% accurate, I >>> just need some kind of simple geometry. >>> >>> I'm doing something similar by duplicating by meshes, join some of them >>> together, and then apply the polygon reduction tool in order to have a low >>> poly mesh of the object >>> >>> I would like to make a quicker way to create low poly meshes, maybe by >>> creating a compound that can be shared among the high poly meshes ( or >>> applied to a group of meshes ), and if possible be able to rename the >>> created low poly mesh with a suffix named "UCX_" ( which renamer do you >>> suggest to batch rename meshes?) >>> >>> I haven't tried yet to build geometry in ICE, so I was wondering if >>> something like this can be done quickly in ICE >>> >>> Cheers >>> >>> >>> >>> >>> -- >>> www.matinai.com >>> >>> >>> >> >

