Well I made one anyway as I was bored with waiting for renders :) worked ok
when I tested it on the elephant, the shrink wrap gave dodgy results so I
skipped it

You'll want to change the suffix variable at the start, and could tweak the
numbers in the polygon reduction

http://pastebin.com/Z86YNmLN




Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 18 December 2013 11:53, Nicolas Esposito <[email protected]> wrote:

>  @Simon: Yes, for my purpose that would be enough
>
> I'll try by best to create a simple script that allows me to do that, and
> also adding a shrink wrap which is a good advice ;)
> In case I'll bother you guys with some help for the script :D
>
> Thanks
>
>
> 2013/12/18 Mirko Jankovic <[email protected]>
>
>> can also even add another shrink wrap on top of it to get reduced mesh
>> closer to original one if needed
>>
>>
>> On Wed, Dec 18, 2013 at 12:33 PM, gareth bell <[email protected]>wrote:
>>
>>> Yes, I agree with Simon on this. A simple script that dupes, merges,
>>> rename's and poly reduces would probably do the trick
>>>
>>>
>>> ------------------------------
>>> From: [email protected]
>>> Date: Wed, 18 Dec 2013 11:17:24 +0000
>>> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
>>> meshes
>>> To: [email protected]
>>>
>>>
>>> Polygon reduction does a pretty good job for this kind of thing really
>>> especially as you can preserve volume etc.
>>>
>>> Maybe you just need a basic script?
>>> Select some objects, duplicate, rename apply poly reduction to them?
>>> Would that be enough?
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *[email protected] <[email protected]>*
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>
>>>
>>> On 18 December 2013 11:09, Matt Morris <[email protected]> wrote:
>>>
>>> You Could try Guillaume Laforge's convex hull custom ice node:
>>> http://frenchdog.wordpress.com/2012/01/05/happy-2012/
>>>
>>>
>>>
>>>
>>> On 18 December 2013 10:47, Nicolas Esposito <[email protected]> wrote:
>>>
>>> Hi all,
>>>
>>> I'm building a set that will be imported into a game engine ( UDK )
>>>
>>> So what I need to do is to create for each mesh a low poly version of
>>> itself, that will basically behave as an "invisible geometry physical
>>> entity" inside the game engine, means that the player can't go through the
>>> object ( for example a wall ) as its blocking the player
>>> So I'm not too concern about the low poly mesh to be 100% accurate, I
>>> just need some kind of simple geometry.
>>>
>>> I'm doing something similar by duplicating by meshes, join some of them
>>> together, and then apply the polygon reduction tool in order to have a low
>>> poly mesh of the object
>>>
>>> I would like to make a quicker way to create low poly meshes, maybe by
>>> creating a compound that can be shared among the high poly meshes ( or
>>> applied to a group of meshes ), and if possible be able to rename the
>>> created low poly mesh with a suffix named "UCX_" ( which renamer do you
>>> suggest to batch rename meshes?)
>>>
>>> I haven't tried yet to build geometry in ICE, so I was wondering if
>>> something like this can be done quickly in ICE
>>>
>>> Cheers
>>>
>>>
>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>>
>>>
>>
>

Reply via email to