I suppose this should ideally be implemented as a custom device rather than an ICE node, but trying to get that mess working without having an Oculus to play with would likely prove to be a lesson in frustration.
No idea if this works, but technically it should. http://www.mayulive.com/riftDevice.dll Place it in a simulated ice tree, plug the rotation into whatever and hit play to make it update constantly. It just occurred to me that userdata allocated in BeginEvaluate is recreated for every update, which means I am initializing the oculus every single frame instead of just grabbing the orientation. So ... enjoy your latency for now, if it even works. On Fri, Dec 20, 2013 at 7:25 PM, Francisco Criado <[email protected]>wrote: > Just wanted to add that i posted the same initiative on fe splice group, > and the idea has been very welcomed. Thought it would be great to have this > tool, not only in SI. > > > F. > > On Wednesday, December 18, 2013, Francisco Criado wrote: > >> Hi Andy, >> >> tried last night to send the sdk pdf to the mailing list,but it seems >> mail couldn´t make because of the attachment. My ftp is currently down, but >> it would be great to share sdk documentation and the c# files in case >> someone wants to get a look inside. Maybe wetransfer, but it has a certain >> amount of time on line. >> >> F. >> >> >> >> 2013/12/18 Andy Moorer <[email protected]> >> >>> I'm also playing with the rift and recently a couple of guys at an >>> important Softimage using studio mentioned to me they were using the rift >>> and unity. So Softimage tools for the rift clearly has value, glad to see >>> this thread. >>> >>> Sent from my iPad >>> >>> On Dec 17, 2013, at 12:17 PM, francisco criado <[email protected]> >>> wrote: >>> >>> Hi Mirko, nice to see at least two Softimage users with the rift, i´m >>> currently learning unity and c#, and already imported material from Soft in >>> Unity without any trouble. Just realized that having access to the complete >>> c++ and c# code in the sdk is like having a Mercedes and don´t know how to >>> turn it on :S >>> If i get into something useful i wil let you know. By now the only >>> autodesk dcc app having access to the rift is Maya, which plugin is being >>> sold for more than 200 bucks (no comments). And is "just a python script" >>> that works with the viewport 2.0 and uses the stereo cams that already come >>> in Autodesk products. >>> Trying to figure out if it is posible in Softimage through HQ viewport. >>> Again, if any of you guys want to give us a hand here, you are more than >>> welcome, it would be great to see Softimage getting involved in VR. >>> >>> F. >>> >>> >>> >>> 2013/12/17 Mirko Jankovic <[email protected]> >>> >>>> I have no idea about coding I'm afraid but do have Oculus rift dev kit >>>> here so if you need testing I'm there :) >>>> >>>> >>>> On Tue, Dec 17, 2013 at 5:42 PM, francisco criado < >>>> [email protected]> wrote: >>>> >>>>> Hi guys, >>>>> >>>>> Just wanted to ask you if any of you is interested in helping on >>>>> developing an Oculus plugin for Softimage. The idea is to build a free >>>>> plugin that would help our comunity to use this when the consumer product >>>>> comes to the market. I have access to the sdk and the c# sources that may >>>>> help (a lot), and i´m trying by my self, but since i began learning coding >>>>> a few months ago, its getting quite difficult.Thought that maybe any of >>>>> you >>>>> great coding gurus around here :)) might be interested. If so, let me >>>>> know! >>>>> >>>>> Greetings, >>>>> Francisco. >>>>> >>>>> >>>> >>> >>

