Mathias! sorry for not responding! this time of the year can be a little
bit complicated :). I will try it tonight and tell you how it goes. Can
Oculus docs and code would help you of something? I´m using in unity and
the code is available in C#.
Thanks for all.
F.



2013/12/29 Mathias N <[email protected]>

> I am going to take the lack of anyone yelling profanities at me as a sign
> that none of you oculus owners have tried it out yet.
>
> The initializing-every-frame issue has been taken care, so it should now
> be working properly.
> Same URL: http://www.mayulive.com/riftDevice.dll
>
> I suspect the rotation will be incorrect (not sure about the rotation
> order), but it would be nice if any of you could let me know if it is
> managing to update properly.
>
> Thanks!
>
>
>
>
> On Sun, Dec 22, 2013 at 6:53 PM, Mathias N <[email protected]> wrote:
>
>> I suppose this should ideally be implemented as a custom device rather
>> than an ICE node, but trying to get that mess working without having an
>> Oculus to play with would likely prove to be a lesson in frustration.
>>
>> No idea if this works, but technically it should.
>>
>> http://www.mayulive.com/riftDevice.dll
>>
>> Place it in a simulated ice tree, plug the rotation into whatever and hit
>> play to make it update constantly.
>>
>> It just occurred to me that userdata allocated in BeginEvaluate is
>> recreated for every update, which means I am initializing the oculus every
>> single frame instead of just grabbing the orientation. So ... enjoy your
>> latency for now, if it even works.
>>
>>
>> On Fri, Dec 20, 2013 at 7:25 PM, Francisco Criado 
>> <[email protected]>wrote:
>>
>>> Just wanted to add that i posted the same initiative on fe splice group,
>>> and the idea has been very welcomed. Thought it would be great to have this
>>> tool, not only in SI.
>>>
>>>
>>> F.
>>>
>>> On Wednesday, December 18, 2013, Francisco Criado wrote:
>>>
>>>> Hi Andy,
>>>>
>>>> tried last night to send the sdk pdf to the mailing list,but it seems
>>>> mail couldn´t make because of the attachment. My ftp is currently down, but
>>>> it would be great to share sdk documentation and the c# files in case
>>>> someone wants to get a look inside. Maybe wetransfer, but it has a certain
>>>> amount of time on line.
>>>>
>>>> F.
>>>>
>>>>
>>>>
>>>> 2013/12/18 Andy Moorer <[email protected]>
>>>>
>>>>> I'm also playing with the rift and recently a couple of guys at an
>>>>> important Softimage using studio mentioned to me they were using the rift
>>>>> and unity. So Softimage tools for the rift clearly has value, glad to see
>>>>> this thread.
>>>>>
>>>>> Sent from my iPad
>>>>>
>>>>> On Dec 17, 2013, at 12:17 PM, francisco criado <[email protected]>
>>>>> wrote:
>>>>>
>>>>> Hi Mirko, nice to see at least two Softimage users with the rift, i´m
>>>>> currently learning unity and c#, and already imported material from Soft 
>>>>> in
>>>>> Unity without any trouble. Just realized that having access to the 
>>>>> complete
>>>>> c++ and c# code in the sdk  is like having a Mercedes and don´t know how 
>>>>> to
>>>>> turn it on :S
>>>>> If i get into something useful i wil let you know. By now the only
>>>>> autodesk dcc app having access to the rift is Maya, which plugin is being
>>>>> sold for more than 200 bucks (no comments). And is "just a python script"
>>>>> that works with the viewport 2.0 and uses the stereo cams that already 
>>>>> come
>>>>> in Autodesk products.
>>>>> Trying to figure out if it is posible in Softimage through HQ
>>>>> viewport. Again, if any of you guys want to give us a hand here, you are
>>>>> more than welcome, it would be great to see Softimage getting involved in
>>>>> VR.
>>>>>
>>>>> F.
>>>>>
>>>>>
>>>>>
>>>>> 2013/12/17 Mirko Jankovic <[email protected]>
>>>>>
>>>>>> I have no idea about coding I'm afraid but do have Oculus rift dev
>>>>>> kit here so if you need testing I'm there :)
>>>>>>
>>>>>>
>>>>>> On Tue, Dec 17, 2013 at 5:42 PM, francisco criado <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi guys,
>>>>>>>
>>>>>>> Just wanted to ask you if any of you is interested in helping on
>>>>>>> developing an Oculus plugin for Softimage. The idea is to build a free
>>>>>>> plugin that would help our comunity to use this when the consumer 
>>>>>>> product
>>>>>>> comes to the market. I have access to the sdk and the c# sources that 
>>>>>>> may
>>>>>>> help (a lot), and i´m trying by my self, but since i began learning 
>>>>>>> coding
>>>>>>> a few months ago, its getting quite difficult.Thought that maybe any of 
>>>>>>> you
>>>>>>> great coding gurus around here :)) might be interested. If so, let me 
>>>>>>> know!
>>>>>>>
>>>>>>> Greetings,
>>>>>>> Francisco.
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>
>

Reply via email to