Mathias! sorry for not responding! this time of the year can be a little bit complicated :). I will try it tonight and tell you how it goes. Can Oculus docs and code would help you of something? I´m using in unity and the code is available in C#. Thanks for all. F.
2013/12/29 Mathias N <[email protected]> > I am going to take the lack of anyone yelling profanities at me as a sign > that none of you oculus owners have tried it out yet. > > The initializing-every-frame issue has been taken care, so it should now > be working properly. > Same URL: http://www.mayulive.com/riftDevice.dll > > I suspect the rotation will be incorrect (not sure about the rotation > order), but it would be nice if any of you could let me know if it is > managing to update properly. > > Thanks! > > > > > On Sun, Dec 22, 2013 at 6:53 PM, Mathias N <[email protected]> wrote: > >> I suppose this should ideally be implemented as a custom device rather >> than an ICE node, but trying to get that mess working without having an >> Oculus to play with would likely prove to be a lesson in frustration. >> >> No idea if this works, but technically it should. >> >> http://www.mayulive.com/riftDevice.dll >> >> Place it in a simulated ice tree, plug the rotation into whatever and hit >> play to make it update constantly. >> >> It just occurred to me that userdata allocated in BeginEvaluate is >> recreated for every update, which means I am initializing the oculus every >> single frame instead of just grabbing the orientation. So ... enjoy your >> latency for now, if it even works. >> >> >> On Fri, Dec 20, 2013 at 7:25 PM, Francisco Criado >> <[email protected]>wrote: >> >>> Just wanted to add that i posted the same initiative on fe splice group, >>> and the idea has been very welcomed. Thought it would be great to have this >>> tool, not only in SI. >>> >>> >>> F. >>> >>> On Wednesday, December 18, 2013, Francisco Criado wrote: >>> >>>> Hi Andy, >>>> >>>> tried last night to send the sdk pdf to the mailing list,but it seems >>>> mail couldn´t make because of the attachment. My ftp is currently down, but >>>> it would be great to share sdk documentation and the c# files in case >>>> someone wants to get a look inside. Maybe wetransfer, but it has a certain >>>> amount of time on line. >>>> >>>> F. >>>> >>>> >>>> >>>> 2013/12/18 Andy Moorer <[email protected]> >>>> >>>>> I'm also playing with the rift and recently a couple of guys at an >>>>> important Softimage using studio mentioned to me they were using the rift >>>>> and unity. So Softimage tools for the rift clearly has value, glad to see >>>>> this thread. >>>>> >>>>> Sent from my iPad >>>>> >>>>> On Dec 17, 2013, at 12:17 PM, francisco criado <[email protected]> >>>>> wrote: >>>>> >>>>> Hi Mirko, nice to see at least two Softimage users with the rift, i´m >>>>> currently learning unity and c#, and already imported material from Soft >>>>> in >>>>> Unity without any trouble. Just realized that having access to the >>>>> complete >>>>> c++ and c# code in the sdk is like having a Mercedes and don´t know how >>>>> to >>>>> turn it on :S >>>>> If i get into something useful i wil let you know. By now the only >>>>> autodesk dcc app having access to the rift is Maya, which plugin is being >>>>> sold for more than 200 bucks (no comments). And is "just a python script" >>>>> that works with the viewport 2.0 and uses the stereo cams that already >>>>> come >>>>> in Autodesk products. >>>>> Trying to figure out if it is posible in Softimage through HQ >>>>> viewport. Again, if any of you guys want to give us a hand here, you are >>>>> more than welcome, it would be great to see Softimage getting involved in >>>>> VR. >>>>> >>>>> F. >>>>> >>>>> >>>>> >>>>> 2013/12/17 Mirko Jankovic <[email protected]> >>>>> >>>>>> I have no idea about coding I'm afraid but do have Oculus rift dev >>>>>> kit here so if you need testing I'm there :) >>>>>> >>>>>> >>>>>> On Tue, Dec 17, 2013 at 5:42 PM, francisco criado < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hi guys, >>>>>>> >>>>>>> Just wanted to ask you if any of you is interested in helping on >>>>>>> developing an Oculus plugin for Softimage. The idea is to build a free >>>>>>> plugin that would help our comunity to use this when the consumer >>>>>>> product >>>>>>> comes to the market. I have access to the sdk and the c# sources that >>>>>>> may >>>>>>> help (a lot), and i´m trying by my self, but since i began learning >>>>>>> coding >>>>>>> a few months ago, its getting quite difficult.Thought that maybe any of >>>>>>> you >>>>>>> great coding gurus around here :)) might be interested. If so, let me >>>>>>> know! >>>>>>> >>>>>>> Greetings, >>>>>>> Francisco. >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >> >

