Actually Stefan you’re just right. I converted many hardcore Max and Maya 
artists to Softimage, and they would never ever look back. However industry 
might force them (like me)…

From: [email protected] 
[mailto:[email protected]] On Behalf Of Stefan Kubicek
Sent: Monday, January 06, 2014 10:21 AM
To: [email protected]
Subject: Re: rumor, Soft dead within the next year

Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, 
and those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED 
IN PRODUCTION?????????


This is the same question I always ask myself after using Maya when required... 
 and Maya being the "Industry Standard" makes you understand so many things 
about the industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/6 Szabolcs Matefy <[email protected]<mailto:[email protected]>>
So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED 
IN PRODUCTION?????????

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys…It’s so overcomplicated, and brainkilling…In Softimage almost 
everything is just fine (OK, we need development), but in Maya, the easiest 
task takes quite long compared to SI…Finally I found myself fixing UVs, 
Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I take a 
big breath, and continue working with Maya…But seriously, Softimage is way 
better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don’t understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I’ll spread the Word 
of Softimage


Cheers

Szabolcs

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
<[email protected]<mailto:[email protected]>> wrote:
Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the bleeding 
edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?

install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use 
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'

s

On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
<[email protected]<mailto:[email protected]>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.







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Stefan Kubicek
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keyvis digital imagery
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