Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the Dreamcast was that it launched right in the middle of when
a lot of developers were looking to retool for the PS2. People were caught in
the middle of whether to go short for the Dreamcast, or go long for the PS2.
Most went with the PS2 and then eventually the Xbox.
On the Soft and Maya usability front, personally I don't mind both, but then
I've always been used to jumping between the two, even back in the Power
Animator and Soft3d days.
I've often heard that Maya is hard to learn, or its UI is tricky, but I think
this is one of those myths. It's really no better, or worse than any other
package to learn really. The one thing to remember about Maya, is that it's
very open, it was designed that way. So there can be different (some would say
to many) ways to do the same thing. Also, Maya has a lot of preferences, so you
can actually change many things, including the UI. It's mastering those things,
that can often be the trick. I still see people now, some experienced Maya
vets, who aren't using the hotbox or marking menus correctly and they can be
key to Maya's UI and usability.
However I'd still like some Softimage fairy dust sprinkled on some of Maya's UI
though. Now when it comes to Max, don't get me started.......:-)
From: [email protected]
[mailto:[email protected]] On Behalf Of Dan Yargici
Sent: 06 January 2014 09:44
To: [email protected]
Subject: Re: rumor, Soft dead within the next year
Softimage is the Dreamcast of DCC apps.
Playstation had the slick marketing, Dreamcast had the tech but got chewed to
pieces by the Playstation hype machine and Playstation won. When Sega finally
gave up on the console business every man and his dog came out singing the
praises of the Dreamcast.
On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek
<[email protected]<mailto:[email protected]>> wrote:
Is it just my biased point of view that all studios that closed or filed for
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than
Softimage based ones simply because there are more Maya based studios, but I
still smell a pattern there.
I always felt that the number of users on Softimage is directly related to
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the
early days of Maya in this regard. I never saw anything like that happening for
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, and
those who have never tried. -> Get more prople to seriously try it.
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS
USED IN PRODUCTION?????????
This is the same question I always ask myself after using Maya when required... and Maya
being the "Industry Standard" makes you understand so many things about the
industry standards...
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
2014/1/6 Szabolcs Matefy <[email protected]<mailto:[email protected]>>
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS
USED IN PRODUCTION?????????
Ok, I can use Maya, I have a quite solid background working with Maya, but
seriously guys...It's so overcomplicated, and brainkilling...In Softimage
almost everything is just fine (OK, we need development), but in Maya, the
easiest task takes quite long compared to SI...Finally I found myself fixing
UVs, Unfolding, etc. in Softimage...Anyway, I need some samples in Maya, so I
take a big breath, and continue working with Maya...But seriously, Softimage is
way better in many point of view. It has no artisan, has no PaintFX, but for
example rendering is way faster (with MR), shading setup is way faster,
modeling is lot faster, and so on. So I really don't understand, how come that
Softimage is not acknowledged at all. I swear guys, that I'll spread the Word
of Softimage
Cheers
Szabolcs
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: rumor, Soft dead within the next year
Good thing I asked.
On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x
On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz
<[email protected]<mailto:[email protected]>> wrote:
Steve,
No issues with python 3.3 as well, before I bruise my knuckles on the bleeding
edge?
Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?
install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'
s
On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson
<[email protected]<mailto:[email protected]>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are
never used because people cant get past trying to get the install to work.
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