Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
works like a charm, it is full integrated into Softimage and unless you are
going to do Hair or Strands it is worth every penny.  Specially for a one
man show.  Forget about CPU and use the GPU.

In my case I can continue working while I am rendering and that is surely a
big added value.

Faster than MR and faster than Arnold, and zero flickering with GI in
animation.






2014/1/7 Sebastien Sterling <[email protected]>

> 9000€... it's going to be tough, but your worth it :)
>
>
> On 6 January 2014 13:34, Sven Constable <[email protected]> wrote:
>
>> Maybe true but one thing to keep in mind is you don't have to spend extra
>> money for mental ray (at least no significant amount). For one man shows
>> like me mr is still useful. I use it on a small farm with 8 nodes plus the
>> workstation. Switching to arnold will cost me 9000€ . Thats roughly the
>> same cost that my whole DCC apps are about. I see mr like I see the
>> FXTree...it's does not compete to nuke but it's integrated in soft and
>> already there.  I agree that there aren't any reasons to stay with mr
>> except the the expense factor and legacy things.
>>
>> sven
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Tim Leydecker
>> Sent: Monday, January 06, 2014 12:12 PM
>> To: [email protected]
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Now while we are at it.
>>
>> I´m currently preparing assets that need to be free of 3rd party
>> functionality.
>>
>> This means I have to set them up with a mR shading network to start folks
>> off with.
>>
>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>
>> Please.
>>
>> Kill it.
>>
>> It´s not getting anyone anywhere anymore. I don´t want to discuss details
>> or legacy reasons.
>>
>> Kill it. It´s over. It won´t come back.
>>
>> Selling three different DCC apps that actually share the fact that you
>> will first have to invest in a 3rd party renderer to get something looking
>> half way decent out of them can´t be the most ideal situation but a pretty
>> nice way of creating an industry standard of wasting people´s life with
>> forcing them in personal overtime.
>>
>> What a crap.
>>
>> Really.
>>
>> Provide a renderer that actually works as advertised. Or don´t make me
>> pay for that mR crap.
>>
>>
>> tim
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 06.01.2014 11:38, Graham Bell wrote:
>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>> tech was ok, but really just a pc and essentially the predecessor to the
>> Xbox.
>> > The problem with the Dreamcast was that it launched right in the middle
>> of when a lot of developers were looking to retool for the PS2. People were
>> caught in the middle of whether to go short for the Dreamcast, or go long
>> for the PS2. Most went with the PS2 and then eventually the Xbox.
>> >
>> > On the Soft and Maya usability front, personally I don't mind both, but
>> then I've always been used to jumping between the two, even back in the
>> Power Animator and Soft3d days.
>> > I've often heard that Maya is hard to learn, or its UI is tricky, but I
>> think this is one of those myths. It's really no better, or worse than any
>> other package to learn really. The one thing to remember about Maya, is
>> that it's very open, it was designed that way. So there can be different
>> (some would say to many) ways to do the same thing. Also, Maya has a lot of
>> preferences, so you can actually change many things, including the UI. It's
>> mastering those things, that can often be the trick. I still see people
>> now, some experienced Maya vets, who aren't using the hotbox or marking
>> menus correctly and they can be key to Maya's UI and usability.
>> >
>> > However I'd still like some Softimage fairy dust sprinkled on some of
>> > Maya's UI though. Now when it comes to Max, don't get me
>> > started.......:-)
>> >
>> >
>> >
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Dan
>> > Yargici
>> > Sent: 06 January 2014 09:44
>> > To: [email protected]
>> > Subject: Re: rumor, Soft dead within the next year
>> >
>> > Softimage is the Dreamcast of DCC apps.
>> >
>> > Playstation had the slick marketing, Dreamcast had the tech but got
>> chewed to pieces by the Playstation hype machine and Playstation won.  When
>> Sega finally gave up on the console business every man and his dog came out
>> singing the praises of the Dreamcast.
>> >
>> >
>> >
>> >
>> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <[email protected]
>> <mailto:[email protected]>> wrote:
>> > Is it just my biased point of view that all studios that closed or
>> filed for bancruptcy last year were Maya based?
>> > It could of course be that there are more Maya based studios closing
>> than Softimage based ones simply because there are more Maya based studios,
>> but I still smell a pattern there.
>> >
>> > I always felt that the number of  users on Softimage is directly
>> related to marketing efforts. I remember Alias/Wavefront doing a remarkable
>> job in the early days of Maya in this regard. I never saw anything like
>> that happening for Softimage at any time of it's existence.
>> > Ultimately, there are only two types of 3D artists: those who use
>> Softimage, and those who have never tried. -> Get more prople to seriously
>> try it.
>> >
>> >
>> >
>> >
>> >
>> >
>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>> PROGRAM IS USED IN PRODUCTION?????????
>> >
>> >
>> > This is the same question I always ask myself after using Maya when
>> required...  and Maya being the "Industry Standard" makes you understand so
>> many things about the industry standards...
>> >
>> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>> >
>> > 2014/1/6 Szabolcs Matefy
>> > <[email protected]<mailto:[email protected]>>
>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>> PROGRAM IS USED IN PRODUCTION?????????
>> >
>> > Ok, I can use Maya, I have a quite solid background working with Maya,
>> > but seriously guys...It's so overcomplicated, and brainkilling...In
>> > Softimage almost everything is just fine (OK, we need development),
>> > but in Maya, the easiest task takes quite long compared to
>> > SI...Finally I found myself fixing UVs, Unfolding, etc. in
>> > Softimage...Anyway, I need some samples in Maya, so I take a big
>> > breath, and continue working with Maya...But seriously, Softimage is
>> > way better in many point of view. It has no artisan, has no PaintFX,
>> > but for example rendering is way faster (with MR), shading setup is
>> > way faster, modeling is lot faster, and so on. So I really don't
>> > understand, how come that Softimage is not acknowledged at all. I
>> > swear guys, that I'll spread the Word of Softimage
>> >
>> >
>> > Cheers
>> >
>> > Szabolcs
>> >
>> > From:
>> > [email protected]<mailto:softimage-bounces@listp
>> > roc.autodesk.com>
>> > [mailto:[email protected]<mailto:softimage-bounc
>> > [email protected]>] On Behalf Of Henry Katz
>> > Sent: Sunday, January 05, 2014 8:18 PM
>> > To:
>> > [email protected]<mailto:[email protected]
>> > >
>> > Subject: Re: rumor, Soft dead within the next year
>> >
>> > Good thing I asked.
>> >
>> > On 01/04/2014 05:40 PM, Stephen Blair wrote:
>> > Softimage doesn't support Python 3.x
>> >
>> >
>> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <[email protected]<mailto:
>> [email protected]>> wrote:
>> > Steve,
>> >
>> > No issues with python 3.3 as well, before I bruise my knuckles on the
>> bleeding edge?
>> >
>> > Cheers,
>> > Henry
>> > On 01/03/2014 02:47 AM, Steven Caron wrote:
>> > really?
>> >
>> > install pyqt
>> > set softimage to use system python, uncheck...
>> > file>preferences>scripting>use python installed with softimage run the
>> example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'
>> >
>> > s
>> >
>> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>> [email protected]<mailto:[email protected]>> wrote:
>> > A non nonsense guide to installing pYQT would be great. So many great
>> tools are never used because people cant get past trying to get the install
>> to work.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > --
>> > -------------------------------------------
>> > Stefan Kubicek
>> > -------------------------------------------
>> > keyvis digital imagery
>> > Alfred Feierfeilstraße 3
>> > A-2380 Perchtoldsdorf bei Wien
>> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
>> > www.keyvis.at<http://www.keyvis.at>
>> > [email protected]<mailto:[email protected]>
>> > -- This email and its attachments are -- --confidential and for the
>> > recipient only--
>> >
>>
>>
>>
>

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