Hey Sebastian have you tried Redshift. The beta is only 100USD and it works like a charm, it is full integrated into Softimage and unless you are going to do Hair or Strands it is worth every penny. Specially for a one man show. Forget about CPU and use the GPU.
In my case I can continue working while I am rendering and that is surely a big added value. Faster than MR and faster than Arnold, and zero flickering with GI in animation. 2014/1/7 Sebastien Sterling <[email protected]> > 9000€... it's going to be tough, but your worth it :) > > > On 6 January 2014 13:34, Sven Constable <[email protected]> wrote: > >> Maybe true but one thing to keep in mind is you don't have to spend extra >> money for mental ray (at least no significant amount). For one man shows >> like me mr is still useful. I use it on a small farm with 8 nodes plus the >> workstation. Switching to arnold will cost me 9000€ . Thats roughly the >> same cost that my whole DCC apps are about. I see mr like I see the >> FXTree...it's does not compete to nuke but it's integrated in soft and >> already there. I agree that there aren't any reasons to stay with mr >> except the the expense factor and legacy things. >> >> sven >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Tim Leydecker >> Sent: Monday, January 06, 2014 12:12 PM >> To: [email protected] >> Subject: Re: rumor, Soft dead within the next year >> >> Now while we are at it. >> >> I´m currently preparing assets that need to be free of 3rd party >> functionality. >> >> This means I have to set them up with a mR shading network to start folks >> off with. >> >> mental ray. The common thing between 3DSMax, Maya and Softimage. >> >> Please. >> >> Kill it. >> >> It´s not getting anyone anywhere anymore. I don´t want to discuss details >> or legacy reasons. >> >> Kill it. It´s over. It won´t come back. >> >> Selling three different DCC apps that actually share the fact that you >> will first have to invest in a 3rd party renderer to get something looking >> half way decent out of them can´t be the most ideal situation but a pretty >> nice way of creating an industry standard of wasting people´s life with >> forcing them in personal overtime. >> >> What a crap. >> >> Really. >> >> Provide a renderer that actually works as advertised. Or don´t make me >> pay for that mR crap. >> >> >> tim >> >> >> >> >> >> >> >> >> >> >> >> >> On 06.01.2014 11:38, Graham Bell wrote: >> > Ah, the Dreamcast, a fine console but flawed form the beginning. The >> tech was ok, but really just a pc and essentially the predecessor to the >> Xbox. >> > The problem with the Dreamcast was that it launched right in the middle >> of when a lot of developers were looking to retool for the PS2. People were >> caught in the middle of whether to go short for the Dreamcast, or go long >> for the PS2. Most went with the PS2 and then eventually the Xbox. >> > >> > On the Soft and Maya usability front, personally I don't mind both, but >> then I've always been used to jumping between the two, even back in the >> Power Animator and Soft3d days. >> > I've often heard that Maya is hard to learn, or its UI is tricky, but I >> think this is one of those myths. It's really no better, or worse than any >> other package to learn really. The one thing to remember about Maya, is >> that it's very open, it was designed that way. So there can be different >> (some would say to many) ways to do the same thing. Also, Maya has a lot of >> preferences, so you can actually change many things, including the UI. It's >> mastering those things, that can often be the trick. I still see people >> now, some experienced Maya vets, who aren't using the hotbox or marking >> menus correctly and they can be key to Maya's UI and usability. >> > >> > However I'd still like some Softimage fairy dust sprinkled on some of >> > Maya's UI though. Now when it comes to Max, don't get me >> > started.......:-) >> > >> > >> > >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Dan >> > Yargici >> > Sent: 06 January 2014 09:44 >> > To: [email protected] >> > Subject: Re: rumor, Soft dead within the next year >> > >> > Softimage is the Dreamcast of DCC apps. >> > >> > Playstation had the slick marketing, Dreamcast had the tech but got >> chewed to pieces by the Playstation hype machine and Playstation won. When >> Sega finally gave up on the console business every man and his dog came out >> singing the praises of the Dreamcast. >> > >> > >> > >> > >> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <[email protected] >> <mailto:[email protected]>> wrote: >> > Is it just my biased point of view that all studios that closed or >> filed for bancruptcy last year were Maya based? >> > It could of course be that there are more Maya based studios closing >> than Softimage based ones simply because there are more Maya based studios, >> but I still smell a pattern there. >> > >> > I always felt that the number of users on Softimage is directly >> related to marketing efforts. I remember Alias/Wavefront doing a remarkable >> job in the early days of Maya in this regard. I never saw anything like >> that happening for Softimage at any time of it's existence. >> > Ultimately, there are only two types of 3D artists: those who use >> Softimage, and those who have never tried. -> Get more prople to seriously >> try it. >> > >> > >> > >> > >> > >> > >> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS >> PROGRAM IS USED IN PRODUCTION????????? >> > >> > >> > This is the same question I always ask myself after using Maya when >> required... and Maya being the "Industry Standard" makes you understand so >> many things about the industry standards... >> > >> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >> > >> > 2014/1/6 Szabolcs Matefy >> > <[email protected]<mailto:[email protected]>> >> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS >> PROGRAM IS USED IN PRODUCTION????????? >> > >> > Ok, I can use Maya, I have a quite solid background working with Maya, >> > but seriously guys...It's so overcomplicated, and brainkilling...In >> > Softimage almost everything is just fine (OK, we need development), >> > but in Maya, the easiest task takes quite long compared to >> > SI...Finally I found myself fixing UVs, Unfolding, etc. in >> > Softimage...Anyway, I need some samples in Maya, so I take a big >> > breath, and continue working with Maya...But seriously, Softimage is >> > way better in many point of view. It has no artisan, has no PaintFX, >> > but for example rendering is way faster (with MR), shading setup is >> > way faster, modeling is lot faster, and so on. So I really don't >> > understand, how come that Softimage is not acknowledged at all. I >> > swear guys, that I'll spread the Word of Softimage >> > >> > >> > Cheers >> > >> > Szabolcs >> > >> > From: >> > [email protected]<mailto:softimage-bounces@listp >> > roc.autodesk.com> >> > [mailto:[email protected]<mailto:softimage-bounc >> > [email protected]>] On Behalf Of Henry Katz >> > Sent: Sunday, January 05, 2014 8:18 PM >> > To: >> > [email protected]<mailto:[email protected] >> > > >> > Subject: Re: rumor, Soft dead within the next year >> > >> > Good thing I asked. >> > >> > On 01/04/2014 05:40 PM, Stephen Blair wrote: >> > Softimage doesn't support Python 3.x >> > >> > >> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <[email protected]<mailto: >> [email protected]>> wrote: >> > Steve, >> > >> > No issues with python 3.3 as well, before I bruise my knuckles on the >> bleeding edge? >> > >> > Cheers, >> > Henry >> > On 01/03/2014 02:47 AM, Steven Caron wrote: >> > really? >> > >> > install pyqt >> > set softimage to use system python, uncheck... >> > file>preferences>scripting>use python installed with softimage run the >> example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4' >> > >> > s >> > >> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson < >> [email protected]<mailto:[email protected]>> wrote: >> > A non nonsense guide to installing pYQT would be great. So many great >> tools are never used because people cant get past trying to get the install >> to work. >> > >> > >> > >> > >> > >> > >> > >> > -- >> > ------------------------------------------- >> > Stefan Kubicek >> > ------------------------------------------- >> > keyvis digital imagery >> > Alfred Feierfeilstraße 3 >> > A-2380 Perchtoldsdorf bei Wien >> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231> >> > www.keyvis.at<http://www.keyvis.at> >> > [email protected]<mailto:[email protected]> >> > -- This email and its attachments are -- --confidential and for the >> > recipient only-- >> > >> >> >> >

