Sorry hit the send button...

I was saying...  Yes. They even implemented a scalar change range into the
displacement node and they have an "auto bump" feature.

It can render such fine detail, that really is amazing.

The bump map by itself looks awsome.




2014/1/8 Emilio Hernandez <emi...@e-roja.com>

> Displacement and bump map are there and they work beautiful.  They event
> implement a scalar change range into the displacement node.
>
>
>
>
> 2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com>
>
>>  I'll repost what I said in the other thread....
>>
>> We started using Redshift back in March and pretty much use it
>> exclusively now. Of course it all depends on the needs of the project (and
>> there are still some real limitations).  The RS dev team is top notch
>> though. I'm really excited to see how things will be at the end of this
>> calendar year.  Redshift development is progressing at a fantastic rate,
>> and the pricing is very competitive. For facilities, even small ones, it
>> does require that you spend some time considering your hardware and
>> infrastructure, especially if you want to start converting CPU farms for
>> GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per
>> GPU, but per machine, and that should provide some breathing room.
>>
>> To be honest (and I realize we have many Arnold folks here), here at
>> Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
>> even started working on a Soft-to-Modo pipeline. Among these Arnold was the
>> clear winner. That said, we felt that to be useful for us in production,
>> Arnold was too costly a solution for us, both financially and in render
>> time, *considering the kinds of projects we do* . Then Redshift came
>> along and despite its infancy, really turned our heads. We cautiously began
>> using it on productions, and it has since proven itself for us.
>>
>> Again, it all depends on what kind of project you're working on! You need
>> to evaluate it for yourself of course, but for smaller houses like us, it
>> allows us to produce better looking content faster, while staying in
>> Softimage. And in this economy, we can't argue with that.
>>
>> -Tim
>>
>>
>>
>> On 1/8/2014 2:53 PM, Paul Griswold wrote:
>>
>>  I've been using it along side Arnold for quite a while now.  I just
>> finished a project for CES entirely in Redshift.
>>
>>  I think Redshift falls more into the category of a VRay competitor
>> rather than Arnold.  Redshift isn't open the way Arnold is & I don't think
>> they intend it to be.
>>
>>  I've found it to be extremely fast and stable in most cases, but being
>> just out of alpha there are times when it's warts show.
>>
>>  For $100, it's certainly worth a test drive.
>>
>>  -Paul
>>
>>
>>  ᐧ
>>
>>
>> On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
>> <magic...@bellsouth.net>wrote:
>>
>>> I just wanted to start this thread so we can kill the Sofimage is dead
>>> thread. :)
>>>
>>> So..Redshift3D enthusiasts...post here.
>>>
>>>  I think we will benefit the group, as a whole, if we spread the word
>>> on this
>>> amazing GPU rendering company. They have made my workflow SO much faster.
>>>
>>>
>>>  --
>>>
>>>  Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>> sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>      - Arthur C. Clarke
>>>
>>> <http://www.3danimationmagic.com>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> *Tim Crowson **Lead CG Artist*
>>
>>
>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
>> TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> tim.crow...@magneticdreams.com
>>
>> *Confidentiality Notice: This email, including attachments, is
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>>
>>
>>
>
>

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