Yes specailly if you are getting more than the double speed. I ran the test and I got 75.78 fps
Thx 2014/1/9 Mirko Jankovic <mirkoj.anima...@gmail.com> > yea I guess that woul dbe the case but just tried.. strange really no > idea.. any chance to run cinebench 15 opengl test then? if that gives too > low result as well then something is not good > > > On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez <emi...@e-roja.com>wrote: > >> It is set to ALL. >> >> >> >> >> 2014/1/9 Mirko Jankovic <mirkoj.anima...@gmail.com> >> >>> hmm another gues.. is it set to RT or ALL in play? >>> >>> >>> On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez <emi...@e-roja.com>wrote: >>> >>>> I already did that and still getting the 65 fps limit with the Titan. >>>> >>>> >>>> >>>> >>>> 2014/1/9 Mirko Jankovic <mirkoj.anima...@gmail.com> >>>> >>>>> just got back , yes 60 is vsync on, turn of vsync in nvida control >>>>> panel >>>>> >>>>> >>>>> On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek >>>>> <s...@tidbit-images.com>wrote: >>>>> >>>>>> I guess 60fps is the refresh rate of your display, right? Have >>>>>> you disabled VSync in the driver settings? >>>>>> >>>>>> >>>>>> I just get "60.0 fps +" >>>>>> How are you getting it display a value higher than 60? I'm pretty >>>>>> sure it the actual fps is higher, but the value in the viewport is capped >>>>>> at 60.... >>>>>> -Tim >>>>>> >>>>>> >>>>>> On 1/9/2014 10:12 AM, Leonard Koch wrote: >>>>>> >>>>>> I get about 28-31 out of my 680. Does anyone have a common >>>>>> explanation for that? >>>>>> >>>>>> >>>>>> On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez >>>>>> <emi...@e-roja.com>wrote: >>>>>> >>>>>>> Hey Mirko I ran your script and I got 50.7 fps... >>>>>>> >>>>>>> But then I remembered I have my displays plugged in to my 470.. >>>>>>> hahaha. >>>>>>> >>>>>>> Don't ask why, but when using AE with the displays plugged into the >>>>>>> Ti, AE does not like it and disables GPU for calculations... >>>>>>> >>>>>>> Pffff. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> 2014/1/9 Mirko Jankovic <mirkoj.anima...@gmail.com> >>>>>>> >>>>>>>> Hey Tim >>>>>>>> Would you be able to take 2 minutes of your tmie and run this ol >>>>>>>> python script for SI with your titan? >>>>>>>> I'm getting weird results with an 780 in my home system >>>>>>>> outperforming titan a lot... well here is copy paste from forum if you >>>>>>>> are >>>>>>>> able to check it out as well.. thanks!: >>>>>>>> >>>>>>>> itan: ~170 fps >>>>>>>> 780: ~245 fps >>>>>>>> >>>>>>>> Go figure [image: :)] >>>>>>>> But I'm suspecting something weird with my titan system for some >>>>>>>> time will have to test further but would be great if anyone with titan >>>>>>>> as >>>>>>>> well could run it too? >>>>>>>> This old python script: >>>>>>>> Application.CreatePrim("Cube", "MeshSurface", "", "") >>>>>>>> Application.SetValue("cube.polymsh.geom.subdivu", 831, "") >>>>>>>> Application.SetValue("cube.polymsh.geom.subdivv", 800, "") >>>>>>>> Application.SetValue("cube.polymsh.geom.subdivbase", 800, "") >>>>>>>> Application.SetValue("Camera.camvis.refreshrate", True, "") >>>>>>>> Application.SetDisplayMode("Camera", "shaded") >>>>>>>> Application.DeselectAll() >>>>>>>> Application.SetValue("PlayControl.Out", 5000, "") >>>>>>>> Application.DeselectAll() >>>>>>>> Application.GetPrim("Null", "", "", "") >>>>>>>> Application.SelectObj("Camera_Root", "", "") >>>>>>>> Application.CopyPaste("Camera_Root", "", "null", 1) >>>>>>>> Application.SelectObj("null", "", "") >>>>>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz", >>>>>>>> 1, "", "", "", "", "") >>>>>>>> Application.SetValue("PlayControl.Key", 5000, "") >>>>>>>> Application.SetValue("PlayControl.Current", 5000, "") >>>>>>>> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", >>>>>>>> "siObj", "siY", "", "", "", "", "", "", "", 0, "") >>>>>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz", >>>>>>>> 5000, "", "", "", "", "") >>>>>>>> Application.FirstFrame() >>>>>>>> >>>>>>>> Just paste in python script run and hit play. >>>>>>>> Thakns! >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson < >>>>>>>> tim.crow...@magneticdreams.com> wrote: >>>>>>>> >>>>>>>>> We've been testing 1 Titan vs. 3 and so far, the speed increase >>>>>>>>> of the triple-Titan box is holding at about 2.45x. In an email >>>>>>>>> exchange (or >>>>>>>>> maybe it was on the forums, can't recall) it was mentioned that on the >>>>>>>>> topic parallelization, Pixar had determined that even for them, 4 >>>>>>>>> units >>>>>>>>> together (of whatever, not necessarily Titans) was the max they could >>>>>>>>> really go before it started to cost more money than it was worth. In >>>>>>>>> our >>>>>>>>> case, I'm thinking 3 might be our max, based on some nerdy >>>>>>>>> mathematics by >>>>>>>>> one of our IT guys analyzing render times per shot, per frame, >>>>>>>>> hardware/software costs, rack space used, etc. >>>>>>>>> >>>>>>>>> But hey, Redshift aside, the Titan in my workstation is doing >>>>>>>>> wonders for my viewport performance in Soft. I had a 58M, 2500-item >>>>>>>>> model >>>>>>>>> derived from a CAD file the other day, and this thing was letting me >>>>>>>>> tumble >>>>>>>>> around it at ~15fps in Shaded mode. That ain't shabby! >>>>>>>>> -Tim >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On 1/9/2014 6:11 AM, Paul Griswold wrote: >>>>>>>>> >>>>>>>>> There was a discussion on the RS forums about it. I don't >>>>>>>>> recall the numbers, though. I don't think the speed of the PCIe slot >>>>>>>>> made >>>>>>>>> a huge difference. It's really all about the speed of the card. >>>>>>>>> >>>>>>>>> Also, although it doesn't load the entire scene into your card's >>>>>>>>> memory, the more memory your card has, the better it is. >>>>>>>>> >>>>>>>>> But overall, for the type of work I'm mainly doing these days, >>>>>>>>> it's extremely fast. In fact, it's so fast that I was finding the >>>>>>>>> bottleneck was the time taken to export the mesh to Redshift, not >>>>>>>>> rendering. Redshift has a proxy system like Vray & Arnold, but you >>>>>>>>> have to >>>>>>>>> manually create proxies per object & my scene had hundreds and >>>>>>>>> hundreds of >>>>>>>>> objects, so I didn't have time to create them. Therefore, it was >>>>>>>>> creating >>>>>>>>> a renderable mesh per frame - so on a frame that took 28 seconds to >>>>>>>>> render, >>>>>>>>> 20 seconds was spent exporting the mesh and 8 seconds were spent on >>>>>>>>> rendering. But again, it's a beta and they're continuing to improve >>>>>>>>> things >>>>>>>>> like the proxy system. >>>>>>>>> >>>>>>>>> Once I'm caught up I'm hoping to try rendering the classroom >>>>>>>>> scene and see how it does. >>>>>>>>> >>>>>>>>> -Paul >>>>>>>>> >>>>>>>>> >>>>>>>>> ᐧ >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ------------------------------------------- >>>>>> Stefan Kubicek >>>>>> ------------------------------------------- >>>>>> keyvis digital imagery >>>>>> Alfred Feierfeilstraße 3 >>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>> Phone: +43/699/12614231 >>>>>> www.keyvis.at ste...@keyvis.at >>>>>> -- This email and its attachments are -- >>>>>> --confidential and for the recipient only-- >>>>>> >>>>> >>>>> >>>> >>> >> >