I already did that and still getting the 65 fps limit with the Titan.



2014/1/9 Mirko Jankovic <[email protected]>

> just got back , yes 60 is vsync on, turn of vsync in nvida control panel
>
>
> On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek <[email protected]>wrote:
>
>>   I guess 60fps is the refresh rate of your display, right?  Have you
>> disabled VSync in the driver settings?
>>
>>
>> I just get "60.0 fps +"
>> How are you getting it display a value higher than 60? I'm pretty sure it
>> the actual fps is higher, but the value in the viewport is capped at 60....
>> -Tim
>>
>>
>> On 1/9/2014 10:12 AM, Leonard Koch wrote:
>>
>> I get about 28-31 out of my 680. Does anyone have a common explanation
>> for that?
>>
>>
>> On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez <[email protected]>wrote:
>>
>>>   Hey Mirko I ran your script and I got 50.7 fps...
>>>
>>>  But then I remembered I have my displays plugged in to my 470.. hahaha.
>>>
>>>  Don't ask why, but when using AE with the displays plugged into the
>>> Ti,  AE does not like it and disables GPU for calculations...
>>>
>>>  Pffff.
>>>
>>>
>>>
>>>
>>> 2014/1/9 Mirko Jankovic <[email protected]>
>>>
>>>> Hey Tim
>>>> Would you be able to take 2 minutes of your tmie and run this ol python
>>>> script for SI with your titan?
>>>> I'm getting weird results with an 780 in my home system outperforming
>>>> titan a lot... well here is copy paste from forum if you are able to check
>>>> it out as well.. thanks!:
>>>>
>>>>  itan: ~170 fps
>>>> 780: ~245 fps
>>>>
>>>> Go figure [image: :)]
>>>> But I'm suspecting something weird with my titan system for some time
>>>> will have to test further but would be great if anyone with titan as well
>>>> could run it too?
>>>> This old python script:
>>>> Application.CreatePrim("Cube", "MeshSurface", "", "")
>>>> Application.SetValue("cube.polymsh.geom.subdivu", 831, "")
>>>> Application.SetValue("cube.polymsh.geom.subdivv", 800, "")
>>>> Application.SetValue("cube.polymsh.geom.subdivbase", 800, "")
>>>> Application.SetValue("Camera.camvis.refreshrate", True, "")
>>>> Application.SetDisplayMode("Camera", "shaded")
>>>> Application.DeselectAll()
>>>> Application.SetValue("PlayControl.Out", 5000, "")
>>>> Application.DeselectAll()
>>>> Application.GetPrim("Null", "", "", "")
>>>> Application.SelectObj("Camera_Root", "", "")
>>>> Application.CopyPaste("Camera_Root", "", "null", 1)
>>>> Application.SelectObj("null", "", "")
>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>>>> 1, "", "", "", "", "")
>>>> Application.SetValue("PlayControl.Key", 5000, "")
>>>> Application.SetValue("PlayControl.Current", 5000, "")
>>>> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", "siObj",
>>>> "siY", "", "", "", "", "", "", "", 0, "")
>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>>>> 5000, "", "", "", "", "")
>>>> Application.FirstFrame()
>>>>
>>>>  Just paste in python script run and hit play.
>>>> Thakns!
>>>>
>>>>
>>>> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson <
>>>> [email protected]> wrote:
>>>>
>>>>>  We've been testing 1 Titan vs. 3 and so far, the speed increase of
>>>>> the triple-Titan box is holding at about 2.45x. In an email exchange (or
>>>>> maybe it was on the forums, can't recall) it was mentioned that on the
>>>>> topic parallelization, Pixar had determined that even for them, 4 units
>>>>> together (of whatever, not necessarily Titans) was the max they could
>>>>> really go before it started to cost more money than it was worth. In our
>>>>> case, I'm thinking 3 might be our max, based on some nerdy mathematics by
>>>>> one of our IT guys analyzing render times per shot, per frame,
>>>>> hardware/software costs, rack space used, etc.
>>>>>
>>>>> But hey, Redshift aside, the Titan in my workstation is doing wonders
>>>>> for my viewport performance in Soft. I had a 58M, 2500-item model derived
>>>>> from a CAD file the other day, and this thing was letting me tumble around
>>>>> it at ~15fps in Shaded mode. That ain't shabby!
>>>>> -Tim
>>>>>
>>>>>
>>>>>
>>>>> On 1/9/2014 6:11 AM, Paul Griswold wrote:
>>>>>
>>>>>  There was a discussion on the RS forums about it.  I don't recall
>>>>> the numbers, though.  I don't think the speed of the PCIe slot made a huge
>>>>> difference.  It's really all about the speed of the card.
>>>>>
>>>>>  Also, although it doesn't load the entire scene into your card's
>>>>> memory, the more memory your card has, the better it is.
>>>>>
>>>>>  But overall, for the type of work I'm mainly doing these days, it's
>>>>> extremely fast.  In fact, it's so fast that I was finding the bottleneck
>>>>> was the time taken to export the mesh to Redshift, not rendering.  
>>>>> Redshift
>>>>> has a proxy system like Vray & Arnold, but you have to manually create
>>>>> proxies per object & my scene had hundreds and hundreds of objects, so I
>>>>> didn't have time to create them.  Therefore, it was creating a renderable
>>>>> mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
>>>>> was spent exporting the mesh and 8 seconds were spent on rendering.  But
>>>>> again, it's a beta and they're continuing to improve things like the proxy
>>>>> system.
>>>>>
>>>>>  Once I'm caught up I'm hoping to try rendering the classroom scene
>>>>> and see how it does.
>>>>>
>>>>>  -Paul
>>>>>
>>>>>
>>>>>  ᐧ
>>>>>
>>>>>
>>>>>  --
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>> --
>>
>>
>>
>>
>>
>>
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at [email protected]
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
>>
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