In 2014 SP2, the Elephant mesh has PolygonIndex values, and I can triangulate a single poly by specifying the PolygonIndex. However, Softimage crashes when I try to triangulate all polygons, or a string array like 1600-1650.
If I extracted all the polygons to a new mesh, then I could triangulate everything. On Mon, Jan 13, 2014 at 10:31 AM, Jakob Schindegger <[email protected]> wrote: > Hi > > Recently I came across the Elephant Character Model > (Primitive->Character->Elephant) > and wanted to use my standard Triangulate ICE Tree on it. Turns out that it > didn't work, because the polygons on this particular geometry have no > Polygon Index, or ICE shows that all the indices are zero. When I select > one polygon in the viewport I can see in the command box that the polygon > has some sort of ID. This ID i can type manually into the polygon index > field of the triangulate polygon ICE Node, but how do I loop through the > polygons of this kind of broken geometry? How do I fix a geometry so that > it has a proper Polygon Index? Any idea? > > Thanks > Jakob > -------------------------- > jakob schindegger > perceptual activist since 1993 > www.fakob.com > trondheim / norway / europe > +47-939-73-491 > >

