In 2014 SP2, the Elephant mesh has PolygonIndex values, and I can
triangulate a single poly by specifying the PolygonIndex.
However, Softimage crashes when I try to triangulate all polygons, or a
string array like 1600-1650.

If I extracted all the polygons to a new mesh, then I could triangulate
everything.


On Mon, Jan 13, 2014 at 10:31 AM, Jakob Schindegger <[email protected]> wrote:

> Hi
>
> Recently I came across the Elephant Character Model 
> (Primitive->Character->Elephant)
> and wanted to use my standard Triangulate ICE Tree on it. Turns out that it
> didn't work, because the polygons on this particular geometry have no
> Polygon Index, or ICE shows that all the indices are zero. When I select
> one polygon in the viewport I can see in the command box that the polygon
> has some sort of ID. This ID i can type manually into the polygon index
> field of the triangulate polygon ICE Node, but how do I loop through the
> polygons of this kind of broken geometry? How do I fix a geometry so that
> it has a proper Polygon Index? Any idea?
>
> Thanks
> Jakob
> --------------------------
> jakob schindegger
> perceptual activist since 1993
> www.fakob.com
> trondheim / norway / europe
> +47-939-73-491
>
>

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