ok - look, i suggest - iICE->Browse Examples-> you load Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice setup that uses the weightmap to drive the turbulize effect, next you load Deformation_Verlet_Cloth - you will see how it is setted up without the lagoa or syflex. lets break the peel effect in two parts for better understanding - first is the tearing and second is the cloth movement. for the tearing we cold use my favourite voronoi shatter (or i`m finighing vdb) (lol i`m kinda tired of puttig it everywhere, but it is not my fault that it is so cool )))) ahahaha anyway - doesn`t matter. lets start with just one piece - simple grid (we will clone it later) - if you look closele - to the stuff that we want to mimic - we will see that it becomes tearing off from borders to center , or from one border to another.
so at first we have our grid pinned to the original surface - we will create a perpoint attributes -foe example lets call them pin then we are taking these pins- lets make them boolean - at the borders(or any other pattern) and swiching them - every neighbour will get the neighbours pin attribute - and we will got our pins growing over the surface. then lets add some forces - lets take the wind force for example (+y) force pushing up. and if we got our pin with zero value our mesh will be pushed up at that point. and in the end we will have with mixtures of the verlet (or lagoa or somewhere i had my cloth engine) and turbulize and pins setup the desired stuff. and we neet to clone the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and tomorrow i`ll code this stuff. say what do you think about it. 2014/1/15 Emilio Hernandez <[email protected]> > Cool RND!!! > > > > > 2014/1/14 Oliver Weingarten <[email protected]> > >> Hey! >> >> Here is a small walk through the setup..hope it´s not too bad ;) >> >> https://vimeo.com/84136431 >> >> cheers, >> oli >> >> Am 14.01.2014 13:57, schrieb Nick Angus: >> >> Awesome Oli!, please explain it to us mortals ; ) >> >> >> >> N >> >> >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *Oliver Weingarten >> *Sent:* Tuesday, 14 January 2014 9:57 PM >> *To:* [email protected] >> *Subject:* Re: A correct peeling effect >> >> >> >> Hi ! >> >> Here is a test I did mixing different things together...I can explain a >> little more if you like.. >> https://vimeo.com/84118026/settings >> >> cheers, >> oli >> >> Am 14.01.2014 09:53, schrieb olivier jeannel: >> >> Hi gang, >> >> I'm looking for doing a convincing peeling effect in Softimage >> Scenario is :peeling of a thin aluminium sheet from a chocolate plate, >> the tiny pieces of sheet then fly away, like are gently blown away by the >> wind >> I'm running after this : https://vimeo.com/77579764 or >> https://vimeo.com/69646311 quality. (those are Max Mcloth) >> The shot should be very close up. I'm not sure, for example, that the >> Topolizer trick https://vimeo.com/80829002 would be enough. >> >> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >> https://vimeo.com/73933574 >> >> Any thoughts to share ? Would be great :) >> >> >

