Hi Stephen
Thanks for checking it. I haven't mentioned that here I am using Softimage 2013 
SP1. Great that this is fixed in 2014 and the extract polygons to a new mesh 
method also works fine in 2013. Having no indices was really odd. 
Thanks for looking into it.
Jakob
--------------------------
jakob schindegger
perceptual activist since 1993
www.fakob.com
trondheim / norway / europe
+47 939 73 491

On Jan 13, 2014, at 5:27 PM, [email protected] wrote:

> Message: 3
> Date: Mon, 13 Jan 2014 11:08:00 -0500
> From: Stephen Blair <[email protected]>
> Subject: Re: Geometry has no Polygon Index - fix?
> To: [email protected]
> Message-ID:
>       <CANi5zxnvbs+n8P0_FH0B=w2nnf9cswwuhfw744f80qjqrxb...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> In 2014 SP2, the Elephant mesh has PolygonIndex values, and I can
> triangulate a single poly by specifying the PolygonIndex.
> However, Softimage crashes when I try to triangulate all polygons, or a
> string array like 1600-1650.
> 
> If I extracted all the polygons to a new mesh, then I could triangulate
> everything.
> 
> 
> On Mon, Jan 13, 2014 at 10:31 AM, Jakob Schindegger <[email protected]> wrote:
> 
>> Hi
>> 
>> Recently I came across the Elephant Character Model 
>> (Primitive->Character->Elephant)
>> and wanted to use my standard Triangulate ICE Tree on it. Turns out that it
>> didn't work, because the polygons on this particular geometry have no
>> Polygon Index, or ICE shows that all the indices are zero. When I select
>> one polygon in the viewport I can see in the command box that the polygon
>> has some sort of ID. This ID i can type manually into the polygon index
>> field of the triangulate polygon ICE Node, but how do I loop through the
>> polygons of this kind of broken geometry? How do I fix a geometry so that
>> it has a proper Polygon Index? Any idea?
>> 
>> Thanks
>> Jakob
>> --------------------------
>> jakob schindegger
>> perceptual activist since 1993
>> www.fakob.com
>> trondheim / norway / europe
>> +47-939-73-491
>> 


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