Hi Stephen Thanks for checking it. I haven't mentioned that here I am using Softimage 2013 SP1. Great that this is fixed in 2014 and the extract polygons to a new mesh method also works fine in 2013. Having no indices was really odd. Thanks for looking into it. Jakob -------------------------- jakob schindegger perceptual activist since 1993 www.fakob.com trondheim / norway / europe +47 939 73 491
On Jan 13, 2014, at 5:27 PM, [email protected] wrote: > Message: 3 > Date: Mon, 13 Jan 2014 11:08:00 -0500 > From: Stephen Blair <[email protected]> > Subject: Re: Geometry has no Polygon Index - fix? > To: [email protected] > Message-ID: > <CANi5zxnvbs+n8P0_FH0B=w2nnf9cswwuhfw744f80qjqrxb...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > In 2014 SP2, the Elephant mesh has PolygonIndex values, and I can > triangulate a single poly by specifying the PolygonIndex. > However, Softimage crashes when I try to triangulate all polygons, or a > string array like 1600-1650. > > If I extracted all the polygons to a new mesh, then I could triangulate > everything. > > > On Mon, Jan 13, 2014 at 10:31 AM, Jakob Schindegger <[email protected]> wrote: > >> Hi >> >> Recently I came across the Elephant Character Model >> (Primitive->Character->Elephant) >> and wanted to use my standard Triangulate ICE Tree on it. Turns out that it >> didn't work, because the polygons on this particular geometry have no >> Polygon Index, or ICE shows that all the indices are zero. When I select >> one polygon in the viewport I can see in the command box that the polygon >> has some sort of ID. This ID i can type manually into the polygon index >> field of the triangulate polygon ICE Node, but how do I loop through the >> polygons of this kind of broken geometry? How do I fix a geometry so that >> it has a proper Polygon Index? Any idea? >> >> Thanks >> Jakob >> -------------------------- >> jakob schindegger >> perceptual activist since 1993 >> www.fakob.com >> trondheim / norway / europe >> +47-939-73-491 >>

