Hey folks I have a rig based upon the man_guide.
My animator created some fancy fighting movement involving full body turns. The animation must be loopable, so the first and last frame must be the same. However, when the last turn is made, and he tries to copy the pose from the first frame to the last, the body makes funny turns. He tried to use the Euler filter to make the rotation continuous, but it wouldn't help. I was thinking that maybe the rotation order should be different for the body controller. I have no idea at the moment... The animation is a forward motion, with two full turns included. I can send the animated rig if someone is interested... Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

