If it's the solver not being properly evaluated, that won't be fixed in Miquel's version. Afaik he didn't do any change on the solvers.
That might be coming from the optimization of the solver that's trying to be evaluated only when needed. :( Sorry about that On 28 January 2014 13:52, Matt Morris <[email protected]> wrote: > Ok, so with a bit more investigation the problem can be fixed by unhiding > the leg_L0_0_jnt. This has a scripted op undeneath it setting a number of > things related to the leg bend, and I can only guess that the op is not > being evaluated on certain frames, causing the twisting. > > My fix for now is to make it visible yet unselectable, and shrink the > shadow scale down so its not confusing to animators. > > This is using gear 1.1.0, will test gear mc tomorrow and if it repros, > maybe dig out miquel's email for a bug report ;) > > > > -- > www.matinai.com >

