It was *Very* painful in the past… when I was working on the Heineken Job we did the transfer of cameras, objects, etc… was a nightmare. Luckily both the guy using it to generate the images and myself preparing the assets and pipeline around had a bit of time but it was painful.
now is much better but it is also true I don't try to render with it but a single frame to later match in Houdini. Meaning what comes out from Vue and and World Maker is tons of maps and geometry that I manipulate later on. The main point for this was that the geometry you see in Vue is not the final one but a very simplified version to give you a rough guide, obviously when there is contact with other objects this is difficult to use… (a train travelling through the snow will be in Vue flying) Anyway… I highly recumbent to have a look at the tutorials from QuadSpinner, specially the LA masterclass which in my opinion is the key to get the idea quick. enjoy and let us know how it goes but be prepared to throw a few hours. Jordi Bares [email protected] On 1 Feb 2014, at 15:41, Enrique Caballero <[email protected]> wrote: > Thanks Nick and Jordi, > I will check out scatter tools now. > > Jordi I agree completely with what you say, and at One Animation I usually > only get about 1 to 2 weeks to develop anything. So I am very willing to try > an out of box solution. > > I started playing with Vue Extreme today, it seems pretty powerful, but wow > its not enjoyable at all to use, I will keep experimenting with it until i > understand it better. > > I will also try world builder now thanks to your recommendation. > > -E > > > On Sat, Feb 1, 2014 at 10:55 PM, Jordi Bares <[email protected]> wrote: > Very impressive tools.. :-) Sill amazed by what people produce with ICE > > Jordi Bares > [email protected] > > On 1 Feb 2014, at 11:58, Nick Angus <[email protected]> wrote: > >> Milan Vasek’s Scatter Tools are my best friend when it comes to this sort of >> stuff. https://vimeo.com/36612233 >> He has created some pretty astounding imagery with them also >> http://www.milanvasek.com/?p=355 >> >> More advanced stuff that uses libraries of assets would have been used by >> the folks at Whiskytree, Steve Caron might be able to elaborate. >> But if you combine Scatter tools with Arnold instancing you pretty much have >> the best solution out of the box in my opinion. >> >> Cheers, Nick >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Enrique >> Caballero >> Sent: Saturday, 1 February 2014 3:50 PM >> To: [email protected] >> Subject: Set Dressing Tool Ideas >> >> Hey everyone, >> I was hoping to pick your brains. >> >> >> I am currently doing some research on how to simplify, and make cheaper our >> set dressing process over at this small shop that I work at. >> >> In the old days, when we did small simple shows, set dressing wasn't very >> difficult for us as there were limited amounts of props and environment >> pieces. We would just import referenced models and place them by hand/ >> >> But now that we do full forests and large amounts of rocks and plant life, >> we need to upgrade our techniques. As our original techniques are no longer >> sufficient. >> >> >> >> I am looking at how ICE can help us with the initial set dressing. Maybe by >> painting weight maps we can spawn different types of mushrooms and trees etc. >> >> >> I am currently experimenting with Dart Throw, and it looks very promising. >> Thanks Julian! >> >> Although I need to figure out how to get it to switch between different geo >> types, IE. Trees, mushrooms, etc. Currently I can only get it to spawn one >> geo type at a time. >> >> I was wondering if anyone had any ideas about how we could simplify this >> stuff, as I said before, currently I am looking at Dart throw and ABScatter >> to see if they can help us out, but I am open minded. Has anyone tried Vue >> Studio or anything similar that they can recommend? >> >> best, >> Enrique > >

